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Kirginas, Sotiris – Contemporary Educational Technology, 2022
This paper aims to explore the impact of freeform digital games on primary school students' narrative skills, in terms of linguistic cohesion and semantic coherence, compared to other digital media, such as formally structured digital games and movies. A total of 128 Year 6 Primary school students participated in this research. Initially, students…
Descriptors: Personal Narratives, Computer Games, Educational Games, Films
Alissa Patricia Wolters – ProQuest LLC, 2023
We examined spelling errors patterns, cohesive ties, and syntax features in English and Spanish essays written by Spanish-English emergent bilinguals in Grades 1, 2, and 3 (N = 278; 51% female) enrolled in either English immersion or English-Spanish dual immersion programs. In Study 1, we addressed whether students made consistent spelling errors…
Descriptors: Grade 1, Grade 2, Grade 3, Elementary School Students
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Chang, Wan-Chen; Liao, Chang-Yen; Chan, Tak-Wai – Computer Assisted Language Learning, 2021
This study describes the use of a game-based writing environment (GWE) to increase textual cohesion in students' writing and improve their writing attitude. The participants were 113 third-grade students in Taiwan; the study was conducted over two semesters. A GWE was used for the experimental group (n = 56), and a conventional writing environment…
Descriptors: Children, Elementary School Students, Grade 3, Connected Discourse