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Young, Chase; Rasinski, Timothy V. – Reading Teacher, 2013
In this article the authors integrate literacy with classroom-based technologies to create a student produced movie. The authors explain the steps to classroom movie production that deepens students' comprehension, engages students' in purposeful writing, and utilizes new technologies. (Contains 6 figures.)
Descriptors: Films, Literacy Education, Teaching Methods, Elementary School Students
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Zafiropoulou, Basiliki; Darra, Maria – International Education Studies, 2019
The purpose of this paper is to investigate the contribution of the electronic portfolio (e-portfolio) to improving students' performance and the sustainability of their knowledge. The method used is the experiment with an experimental and a control group, and a pair of pre and post measurements. The survey was carried out during the first…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Academic Achievement, Pilot Projects
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Martin, Ryan J.; Codding, Robin S.; Collier-Meek, Melissa A.; Gould, Kaitlin M.; DeFouw, Emily R.; Volpe, Robert J. – School Psychology Review, 2019
Fact fluency is an important prerequisite to mastering more complex and abstract mathematics principles. Delivering math interventions in the home setting may be a feasible way to expose students to necessary supports and improve math outcomes. The present study utilized a multiple baseline design across parent-student dyads to examine the impact…
Descriptors: Mathematical Concepts, Mathematics Skills, Concept Formation, Intervention
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Compton-Lilly, Catherine; Kim, Jieun; Quast, Erin; Tran, Sarah; Shedrow, Stephanie – Journal of Early Childhood Literacy, 2019
In the past, physical barriers such as geography and distance limited global communication. In this paper, we explore how young children in immigrant families engage in transnational literacy practices. Specifically, we explore the transnational funds of knowledge that result from those experiences. This three-year longitudinal collective case…
Descriptors: Immigrants, Literacy, Longitudinal Studies, Case Studies
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Luevano, Carla; Collins, Tai A. – School Psychology Review, 2020
The purpose of this research study was to examine the effectiveness of culturally appropriate problem-solving instruction (CAPSI) incorporating elements from schema instruction, video modeling, and vocabulary instruction. Culturally relevant information and the students' native language were explicitly incorporated into math problem-solving…
Descriptors: Culturally Relevant Education, Mathematics Instruction, Teaching Methods, English Language Learners
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Huang, SuHua – Reading Psychology, 2015
A mixed-method embedded research design was employed to investigate the effectiveness of the integration of technology for second-grade students' vocabulary development and learning. Two second-grade classes with a total of 40 students (21 boys and 19 girls) were randomly selected to participate in this study for the course of a semester. One…
Descriptors: Mixed Methods Research, Technology Integration, Instructional Effectiveness, Elementary School Students
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Finkelstein, Carla – Literacy Research and Instruction, 2019
Literacy coaching has become a prevalent model of professional development (PD) that embodies the characteristics of high-quality teacher learning. At the same time, many literacy coaches have experienced the practice as fraught with tensions, both for coaches and teachers. This paper focuses on the relational dynamics in literacy coaching,…
Descriptors: Literacy Education, Coaching (Performance), Discourse Analysis, Instructional Improvement
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del Moral-Pérez, Mª Esther; Fernández-García, Laura Carlota; Guzmán-Duque, Alba Patricia – Electronic Journal of Research in Educational Psychology, 2015
Introduction: Our research focused on studying the extent to which the planned, systematic use of educational videogames can result in the generation of learning contexts conducive to developing Multiple Intelligences (MIs) amongst schoolchildren. Methodology: A twofold methodological approach was adopted: a) qualitative: previous assessment and…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Multiple Intelligences
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Ghanaat Pisheh, Etrat AlZahra; NejatyJahromy, Yaser; Gargari, Rahim Badri; Hashemi, Touraj; Fathi-Azar, Eskandar – Journal of Computer Assisted Learning, 2019
The effect of the implementation of student response systems (SRSs) in teaching on the critical thinking (CT) of young students was investigated. The study benefited from a quasi-experimental design and a pretest/posttest set-up. Subjects consisted of 156 K-8 students in Tehran during 2016-2017, selected through a multistage cluster sampling, and…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Elementary Education
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Sorensen, Birgitte Holm; Levinsen, Karin Tweddell – Designs for Learning, 2014
Today's digitalization allows users to interact, collaborate, communicate and create user-generated content. The technology is intuitive and easy to use even for young children, and new learning opportunities emerge. Particularly, students' production as a learning form benefits from digitalization as the new opportunities enable young students to…
Descriptors: Design, Educational Technology, Technology Uses in Education, Access to Computers
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Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Yu, Pao-Ta – Interactive Learning Environments, 2015
Advances in technology have led to continuous innovation in teaching and learning methods. For instance, the use of tablet PCs (TPCs) in classroom instruction has been shown to be effective in attracting and motivating students' interest and increasing their desire to participate in learning activities. In this paper, we used a TPCs game--an iPad…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Games
Freauff, Rebecca – ProQuest LLC, 2019
This action research study primarily examined how educative curriculum materials (i.e., curriculum materials that include supports for teacher learning) can improve a teacher's knowledge base and ability to succeed in the classroom. The focus was on the impact of one type of educative curriculum material: PowerPoint presentations. Specifically,…
Descriptors: Visual Aids, Computer Software, Teaching Methods, Teaching Guides
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Layne, Todd Estel; Hastie, Peter Andrew – Education 3-13, 2016
The purpose of this article was to provide an account of second-grade students and teachers, as well as a non-participant observer, after they participated in a season of Sport Education. For a total of 12 lessons, students participated in a season of developing throwing and catching and kicking skills. Interviews were conducted at the conclusion…
Descriptors: Elementary School Students, Grade 2, Physical Education, Teaching Methods
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Kimathi, Faith K.; Bertram, Carol – Reading & Writing: Journal of the Literacy Association of South Africa, 2020
Background: Despite South Africa's huge investment in professional development, there is not a lot of research that shows that teachers change their teaching practices by attending formal interventions. This article focuses on English as First Additional Language (EFAL) and explores how one Grade 2 teacher changed her practice of oral language…
Descriptors: Oral Language, English (Second Language), Second Language Learning, Second Language Instruction
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Kamei-Hannan, Cheryl; McCarthy, Tessa; D'Andrea, Frances Mary; Holbrook, M. Cay – Journal of Visual Impairment & Blindness, 2020
Introduction: "Reading Adventure Time!," formerly known as the pilot version of the "iBraille Challenge Mobile App," is an educational technology tool integrating digital literacy to support braille reading and writing instruction for students in 1st-12th grades. Designed to operate on an Apple iPad with a refreshable braille…
Descriptors: Self Efficacy, Reading Skills, Visual Impairments, Computer Software
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