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Javorsky, Kristin H. – Afterschool Matters, 2019
This article describes how a federally funded afterschool program serving an elementary-age population in a rural southern community used the creative affordances of Minecraft and a creative youth development (CYD) framework to support the local school district's character education program, The Leader in Me (LiM). On receipt of a 21st Century…
Descriptors: After School Programs, Elementary School Students, Rural Areas, Educational Technology
Walking Eagle, Karen P.; Miller, Tiffany D.; Cooc, North; LaFleur, Jennifer; Reisner, Elizabeth R. – Policy Studies Associates, Inc., 2009
New Jersey After 3 (NJ After 3) is a private, nonprofit organization whose mission is to expand and improve afterschool opportunities for New Jersey's youth. Using both public and private resources, it supports a network of youth-service providers that deliver afterschool services based on NJ After 3's program model. Under an agreement with NJ…
Descriptors: Program Implementation, Program Effectiveness, Program Content, Nonprofit Organizations