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Chun-Ru L. Parry; Swapna Kumar; Caitie Gallingane – Journal of Research in Childhood Education, 2024
This article reviews literature published between 2010 and 2022 on the integration of tablets in phonological awareness and phonics instruction in kindergarten and the elementary grades. Studies involving phonological awareness skills compared traditional methods with tablet instruction and investigated tablet integration with teacher guidance,…
Descriptors: Tablet Computers, Phonological Awareness, Phonemic Awareness, Phonics
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Stephanie Wing Yan Lo-Philip – Reading Teacher, 2024
How can primary literacy teachers effectively identify, adapt, and incorporate developmentally appropriate technologies to support their students' reading development? This article reports results from a case study attempting to digitize a classroom literacy practice--close reading--for Year 2 students. It suggests that digital tools can…
Descriptors: Elementary School Teachers, Elementary School Students, Reading Instruction, Reading Strategies
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Larsen, Shannon M.; McCormick, Kelly; Coburn, Lisa; Henry, Colleen – Childhood Education, 2023
In 2014, over 30 classroom teachers and administrators from one district joined higher education faculty and researchers from an educational non-profit organization to begin a three-year collaborative project. They wanted to find ways to leverage the use of one-to-one mobile technology (tablets) in kindergarten-2nd-grade mathematics classrooms to…
Descriptors: Educational Technology, Technology Integration, Technology Uses in Education, Mathematics Education
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Pandora Dorouka; Michail Kalogiannakis – International Journal of Science Education, 2024
Nanoscience and Nanotechnology (NST) education is at the forefront of an emerging interdisciplinary frontier, ready to address global challenges. In this context, our research adopts a distinctive approach--using software applications in digital games to introduce young children to NST concepts and analyse resulting learning outcomes. The…
Descriptors: Science Education, Grade 2, Technology Uses in Education, Educational Technology
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Younes-Aziz Bachiri; Hicham Mouncif; Belaid Bouikhalene; Radoine Hamzaoui – Turkish Online Journal of Distance Education, 2024
This study examined the integration of artificial intelligence-powered speech recognition technology within early reading assessments in Morocco's Teaching at the Right Level (TaRL) program. The purpose was to evaluate the effectiveness of an automated speech recognition tool compared to traditional paper-based assessments in improving reading…
Descriptors: Foreign Countries, Artificial Intelligence, Speech Communication, Identification
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Yun Wen; Yanjie Song; Guat Poh Aw; Hock Huan Goh; Yingjiang Zheng; Yanyan Wang – Educational Technology & Society, 2024
Existing studies have evidenced that mobile-assisted vocabulary learning, which allows students to create artefacts and engage in productive skills, can help them in vocabulary learning. However, there remains little research and validated approaches for designing seamless vocabulary learning experiences for young learners. In this paper, a…
Descriptors: Vocabulary Development, Classroom Techniques, Home Study, Instructional Effectiveness
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Gaston, Joe P.; Guffey-McCorrison, Sarah K.; Rand, Angela D. – International Journal of Education in Mathematics, Science and Technology, 2023
The purpose of this mixed methods triangulation convergence study (Creswell & Clark, 2017) was to identify the differences between expressions of understanding through writing versus video reflection in a second-grade science classroom. Specifically, we analyzed the reflective piece of the design thinking of the engineering and design process…
Descriptors: Video Technology, Written Language, Reflection, Student Evaluation
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Fathi Ihmeideh – Journal of Education in Muslim Societies, 2023
Children are growing up in a media-rich digital environment where they are immersed in new technologies in unprecedented ways. Digital games are one of these technologies, and young children play a wide range of digital games. Research studies suggest that digital games support children's learning and development. The paper aims to assess digital…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
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Hudson, Mary-Alice; Baek, Youngkyun – Computers in the Schools, 2022
This study explored whether the computational thinking skills of early elementary-aged students be positively impacted by participation in a robotics-based, classroom intervention. Action research was used to examine the impact of a multifaceted, constructionist, robotics-based intervention on 37 second and third grade students at an elementary…
Descriptors: Computation, Thinking Skills, Elementary School Students, Robotics
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Ryan O. Kellems; Melissa Steinburg; Damon Bahr; Blake D. Hansen – Journal of Special Education Technology, 2024
There is a growing body of research that suggests that video-based interventions, such as video modeling and video prompting, are effective tools for teaching academic skills to struggling learners. This study used a single subject, multiple-baseline-across-subjects design to evaluate whether a video-prompting intervention could effectively assist…
Descriptors: Technology Uses in Education, Tablet Computers, Mathematics Instruction, Multiplication
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Sari, Mehmet Hayri; Keser, Hilal – Journal of Pedagogical Research, 2021
This qualitative study aims at evaluating the online teaching experiences of classroom teachers during the New Coronavirus Disease (COVID-19) period in terms of the Technological Pedagogical Content Knowledge (TPACK). The interviews were conducted with 17 classroom teachers within the scope of the current research. The data were collected via…
Descriptors: Online Courses, COVID-19, Pandemics, Educational Technology
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Wen, Yun – Educational Technology Research and Development, 2021
Augmented Reality (AR) has been applied to education in a variety of subjects, but in comparison to AR in STEM education, research on integrating pedagogical designs with AR in language learning is less mature. This study presents an AR-supported Chinese character learning game designed for young learners and investigates its effects on learners'…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 2
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Sara Willner-Giwerc; Chris Rogers; Kristen Wendell – International Journal of Designs for Learning, 2020
We describe a LEGO-compatible Internet of Things Technology (IoT) designed to enable elementary school students to learn about IoT by building their own smart, connected products. The Internet of Things is any network of physical devices that can share information over the internet. Using small, Wi-Fi enabled microprocessors, Grove sensors,…
Descriptors: Internet, Elementary School Students, Manipulative Materials, Educational Technology
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Stephen Winton; Laveria Hutchinson; Jie Zhang; Grace Lee – Texas Journal of Literacy Education, 2024
This study examined the perceptions of participants regarding the use of embedded video demonstration lessons during literacy professional development sessions. The videos were captured in an urban elementary classroom and modeled two new literacy strategies. Based on survey responses from 160 kindergarten through fifth grade elementary school…
Descriptors: Teacher Attitudes, Video Technology, Literacy Education, Faculty Development
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Sarah Larison; Jennifer Richards; Miriam Gamoran Sherin – Journal of Mathematics Teacher Education, 2024
Teachers' noticing of students' mathematical thinking plays an important role in supporting student learning. Yet little is known about how online professional development (PD)--a growing setting for PD in the USA--can cultivate this noticing. Here, we explore the potential of using two online tools for engaging video to support K-2 teachers'…
Descriptors: Professional Development, Video Technology, Online Systems, Mathematics Education
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