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Nathan Gavigan; Sarahjane Belton; Una Britton; Shane Dalton; Johann Issartel – European Physical Education Review, 2024
Although there is a plethora of tools available to assess children's movement competence (MC), the literature suggests that many have significant limitations (e.g. not being practical for use in many 'real-world' settings). The FMS[superscript 2] assessment tool has recently been developed as a targeted solution to many of the existing barriers…
Descriptors: Test Validity, Test Format, Children, Evaluation
Kate Darmody; Julie Booth; Fergal O’Toole; Alexandra Alcala; Josephine Bleach; Paul Stynes; Pramod Pathak – International Association for Development of the Information Society, 2022
STEM family e-learning involves increasing the engagement in STEM home learning activities. STEM home learning activities range from exploring subjects such as science technology, engineering, and maths through a fun play based K-6 STEM curriculum. The family are trained to act as teachers, mentors, and coaches to the K-6 members. Families from…
Descriptors: Family (Sociological Unit), Family Involvement, STEM Education, Electronic Learning
Kiili, Kristian; Ketamo, Harri; Koivisto, Antti; Finn, Enda – International Journal of Game-Based Learning, 2014
This paper presents the first findings from Math Elements user experience (UX) studies. Math Elements is a game that makes the whole Finnish maths K-2 curriculum (kindergarten and primary school grades 1 and 2) available for players all over the world. The game is based on teachable agent approach, which means that in the game players can teach…
Descriptors: Mathematics Instruction, Games, Teaching Methods, Handheld Devices