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Guy Cohen; Anat Cohen – European Journal of Open, Distance and E-Learning, 2024
Developing self-regulated learning (SRL) skills among young adolescents is crucial for lifelong learning, and teachers play a vital role in fostering these skills. Problem-solving is a key SRL skill; however, both learners and teachers encounter challenges during the problem-solving process and in evaluating its incorporated strategies. To tackle…
Descriptors: Problem Solving, Video Technology, Self Management, Learning Strategies
Koellner, Karen; Seago, Nanette; Jacobs, Jennifer – Teacher Educator, 2023
This research study explored teachers' self-reported uptake as well as observed instructional change after participating in a year-long professional development (PD) program focused on supporting the learning and teaching of transformations-based geometry. Analyses illuminate the degree and nature of the pedagogical shifts made by teachers who…
Descriptors: Faculty Development, Geometry, Mathematics Instruction, Video Technology
Michelle A. Zgombic – ProQuest LLC, 2023
The purpose of this study was to determine if teachers are currently providing screencast video feedback for students as a means of formative assessment while they develop digital content. If this approach was already in place, the benefits of the practice were explored to support existing research on the method. If they did not use the…
Descriptors: Formative Evaluation, Educational Technology, Video Technology, Visual Aids
Safwa Abdul-Aziz – ProQuest LLC, 2024
Many students struggle with decoding and implementing feedback given to them on writing assignments. Researchers and instructors have used various technologies and strategies to improve students' uptake of feedback given on written assignments, one of which is a form of video feedback called screencasting. Research has been conducted on students'…
Descriptors: Visual Aids, Video Technology, Feedback (Response), Secondary School Teachers
The Influence of the High School Classroom Environment on Learning as Mediated by Student Engagement
Shernoff, David J.; Ruzek, Erik A.; Sinha, Suparna – School Psychology International, 2017
Classroom learning environments are frequently assumed to exert their influence on learning indirectly, via student engagement. The present study examined the influence of environmental challenge and support on learning in high school classrooms, and the potential for student engagement to act as a mediator in this relationship. Data were…
Descriptors: Learner Engagement, High School Students, Classroom Environment, Sampling
Leite, Walter L.; Cetin-Berber, Dee D.; Huggins-Manley, Anne C.; Collier, Zachary K.; Beal, Carole R. – Grantee Submission, 2019
Although the use of technology in the K12 classroom has been shown to have a positive impact, research on the use of open education resources (OER) is relatively limited, especially research focusing on low-achieving students. The present study examines the relationship between usage of Algebra Nation, a self-guided system that provided…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Algebra
DeSantis, Joshua; Van Curen, Rebecca; Putsch, Jake; Metzger, Justin – Journal of Interactive Learning Research, 2015
Flipped lesson planning, as popularized by Bergman & Sams (2012a), has been viewed by many as a revolutionary pedagogy, tailor-made for the twenty-first century classroom. Enthusiasm for flipped lesson planning has out-paced the collection of data that might determine its effectiveness. This paper presents the results of a study that compared…
Descriptors: Teaching Methods, Lesson Plans, Instructional Effectiveness, Outcomes of Education
Brandt, Rusty; Bercovitz, Elizabeth; McNally, Susan; Zimmerman, Linda – Partnership for Assessment of Readiness for College and Careers, 2015
A usability study was conducted by the Research and Innovation Network and Assessment Solutions Design to assess the usability of a drawing response interaction type. The Partnership for Assessment of Readiness for College and Careers (PARCC) commissioned a multi-part study to determine the viability of using the drawing response interaction on…
Descriptors: Usability, Partnerships in Education, Consortia, Career Readiness
Mashburn, Andrew J.; Meyer, J. Patrick; Allen, Joseph P.; Pianta, Robert C. – Educational and Psychological Measurement, 2014
Observational methods are increasingly being used in classrooms to evaluate the quality of teaching. Operational procedures for observing teachers are somewhat arbitrary in existing measures and vary across different instruments. To study the effect of different observation procedures on score reliability and validity, we conducted an experimental…
Descriptors: Observation, Teacher Evaluation, Reliability, Validity
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
von Aufschnaiter, Claudia – International Journal of Science and Mathematics Education, 2006
Research on conceptual change is still a powerful framework for empirical investigations on students' learning of science. During recent years, an increasing body of research has explored students' concepts prior and subsequent to instruction, leading to an extensive documentation of students' concepts including the difficulties and opportunities…
Descriptors: Learning Problems, Investigations, Physics, Concept Formation