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Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny; Ke, Fengfeng; Almond, Russell; Dai, Chih-Pu; Kuba, Renata; Liu, Zhichun; Yang, Xiaotong; Sun, Chen – Journal of Computer Assisted Learning, 2021
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game-level delivery methods and various in-game supports on learning. Using a game called "Physics Playground," we randomly assigned 263 ninth- to eleventh-grade students into four…
Descriptors: Student Evaluation, Educational Games, Physics, Instructional Effectiveness
Zeynep Baskan Takaoglu – Journal of Science Learning, 2024
Multiple representations are widely recognized for their significant role in concept learning. This study aimed to investigate the multiple representation translation skills of high school students at different grade levels about the concept of one-dimensional motion. 239 9th, 10th, and 11th-grade students participated in the study using a…
Descriptors: Foreign Countries, High School Students, Thinking Skills, Learning Strategies
Ramful, Ajay; Maesuri Patahuddin, Sitti; Moheeput, Khemanand; Johar, Rahmah – International Journal of Science Education, 2023
This paper explores the spatial dimension of Fleming's Left Hand Rule (LHR), commonly-used in Physics instruction for determining the direction of force using the left hand's thumb, forefinger and middle finger. A new instrument was developed to gauge students' ability to coordinate their fingers in 3D space (egocentric frame of reference) based…
Descriptors: Spatial Ability, Handedness, Science Education, Comparative Analysis
Yang, Xiaotong; Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Smith, Ginny; Alonso-Fernández, Cristina – Educational Technology Research and Development, 2021
In-game learning supports aim to help students solve game levels (i.e., game-related supports), and connect to underlying content (i.e., content-related and hybrid supports). Students with different levels of prior knowledge may have different needs for in-game supports. In this study, we designed a 2D physics game with game-related,…
Descriptors: Prior Learning, Educational Games, Game Based Learning, High School Students
Mackenzie, Erin; Holmes, Kathryn; Berger, Nathan – Mathematics Education Research Group of Australasia, 2022
In this study, we examined whether generalised mathematics anxiety, application of mathematics in science anxiety, and positive attitudes towards mathematics influenced adolescents' intentions to study biology, chemistry, and physics in Grades 11 and 12. Participants were 477 students in Grades 8-10 from two schools in Western Sydney. Girls…
Descriptors: Mathematics Anxiety, Mathematics Instruction, Secondary School Students, Anxiety
Georgiou, Yiannis; Tsivitanidou, Olia; Ioannou, Andri – Educational Technology Research and Development, 2021
Immersive Virtual Reality (VR) simulations are argued to support students' learning of complex scientific phenomena via the use of realistic graphics and interactions that students can hardly experience in everyday life. However, the integration of immersive VR simulations in science classrooms introduces new challenges, whilst there is a lack of…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Physics
Smith, Ginny; Fulwider, Curt; Liu, Zhichun; Lu, Xi; Shute, Valerie J.; Li, Jiawei – International Journal of Game-Based Learning, 2022
The present study explores how gender, ethnicity, and performance-based perceived competence impact students' learning, performance, and enjoyment from playing a digital STEM learning game. We had 199 9th-11th grade students play a 2D digital STEM learning game across six science classes. Based on the results of demographic surveys, matched…
Descriptors: STEM Education, Computer Games, Gender Differences, Ethnicity
Sarah, Siti; Prasetyo, Zuhdan Kun; Wilujeng, Insih – International Journal of Instruction, 2019
The cheating among students shows a low value of honesty. A learning process in high school loaded with living values, namely honesty. This study aims to produce instruments to measure honesty in the learning process that is valid and reliable. The research used for research and development methods with 8 steps, namely (1) determining instrument…
Descriptors: Foreign Countries, Learning Processes, Physics, Science Instruction
Victor, Eufrásia Corrêa; Costa, Maria Conceição; Bonito, Jorge – International Journal of Research in Education and Science, 2021
Epistemology plays an important role in detecting learning difficulties in a given field of knowledge and in directing strategies to eliminate them. This quantitative study aimed to get to know the perceptions of 624 students, related to the nature of science and science teaching and learning. The cross-sectional survey, based on the Inventory of…
Descriptors: Foreign Countries, Epistemology, Teacher Education Programs, Preservice Teachers
Korsun, Igor – Physics Education, 2019
This article is aimed at justifying sensible use of inventive tasks in physics teaching. The justification will encourage teachers to form learners' creative thinking; in particular, the course of physics has the great potential for forming learners' creative thinking. Being adapted to the course of physics, the basic stages to solve inventive…
Descriptors: Science Interests, Physics, Science Instruction, Creative Thinking
Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Dai, Chih-Pu; Yang, Xiaotong; Smith, Ginny; Alonso Fernández, Cristina – Grantee Submission, 2021
We examined the use and effectiveness of an incentive system--one of the five elements of a theory-based motivational architecture in educational games that we proposed--in a computer-based physics game on students' learning and performance. The incentive system's purpose was to motivate students to access learning supports designed to facilitate…
Descriptors: Educational Games, Incentives, Student Motivation, Program Effectiveness
Yagci, Ali; Çevik, Mustafa – Education and Information Technologies, 2019
This study aims to predict the academic achievements of Turkish and Malaysian vocational and technical high school (VTS) students in science courses (physics, chemistry and biology) through artificial neural networks (ANN) and to put forth the measures to be taken against their failure. The study population consisted of 10th and 11th grade 922 VTS…
Descriptors: Prediction, Academic Achievement, Technical Education, Vocational High Schools
Dolores-Flores, Crisólogo; Rivera-López, Martha Iris; García-García, Javier – International Journal of Mathematical Education in Science and Technology, 2019
This paper reports the results of a research exploring the mathematical connections of pre-university students while they solving tasks which involving rates of change. We assume mathematical connections as a cognitive process through which a person finds real relationships between two or more ideas, concepts, definitions, theorems, procedures,…
Descriptors: Mathematics Instruction, Mathematical Concepts, Foreign Countries, Arithmetic
Korkmaz, S. D.; Aybek, E. C.; Örücü, M. – Physics Education, 2016
In the modern physics unit included in the course curriculum of grade 10 physics introduced in the 2007-2008 education year, the aim is that students at this grade level are aware of any developments which constitute modern physics and may be considered new, and interpret whether mass, length and time values of the motions at any velocities close…
Descriptors: Science Instruction, Physics, Grade 10, Secondary School Science
Putri, Fikroturrofiah Suwandi; Istiyono, Edi – International Journal of Environmental and Science Education, 2017
This research aims to produce an assessment instrument of STEM-based critical thinking skill which meets the feasibility criteria. This development research refers to the model developed by Borg & Gall and is modified using the development model instruments developed by Oriondo & Antonio. The research subjects were one senior high school…
Descriptors: STEM Education, High School Teachers, Science Teachers, High School Students