Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 4 |
Descriptor
Comparative Analysis | 4 |
Control Groups | 4 |
Grade 6 | 4 |
Experimental Groups | 3 |
Grade 10 | 3 |
Grade 11 | 3 |
Grade 7 | 3 |
Grade 8 | 3 |
Grade 9 | 3 |
Secondary School Students | 3 |
Academic Achievement | 2 |
More ▼ |
Source
American Journal of Distance… | 1 |
Canadian Journal of Learning… | 1 |
Journal of STEM Education:… | 1 |
ProQuest LLC | 1 |
Author
Abrami, Philip C. | 1 |
Agar-Jacobsen, Roberta J. | 1 |
Cartwright, Christopher | 1 |
Chung, C. J. ChanJin | 1 |
Cole, Matthew | 1 |
Kooiman, Brian J. | 1 |
Sclater, Jennifer | 1 |
Sheehan, Dwayne P. | 1 |
Sicoly, Fiore | 1 |
Wade, C. Anne | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Grade 10 | 4 |
Grade 11 | 4 |
Grade 6 | 4 |
Grade 7 | 4 |
Grade 8 | 4 |
Grade 9 | 4 |
High Schools | 4 |
Middle Schools | 4 |
Secondary Education | 4 |
Elementary Education | 3 |
Grade 12 | 3 |
More ▼ |
Audience
Location
California | 1 |
Canada | 1 |
Michigan | 1 |
Washington | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Academic Motivation Scale | 1 |
Bender Visual Motor Gestalt… | 1 |
Learning Style Inventory | 1 |
Self Description Questionnaire | 1 |
What Works Clearinghouse Rating
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Chung, C. J. ChanJin; Cartwright, Christopher; Cole, Matthew – Journal of STEM Education: Innovations and Research, 2014
Robotics competitions for K-12 students are popular, but are students really learning and improving their STEM scores through robotics competitions? If not, why not? If they are, how much more effective is learning through competitions than traditional classes? Is there room for improvement? What is the best robotics competition model to maximize…
Descriptors: STEM Education, Robotics, Competition, Teaching Methods
Agar-Jacobsen, Roberta J. – ProQuest LLC, 2010
The primary goal of this study was to examine the relationship between deaf and hard-of-hearing students' learning style preferences and compare them to their nondeaf peers. Specifically, this study used 90 students throughout western Washington State, 45 per group. Quantitative data were collected using the 104-question survey Learning Style…
Descriptors: Cognitive Style, Elementary Secondary Education, Deafness, Grade 6
Sclater, Jennifer; Sicoly, Fiore; Abrami, Philip C.; Wade, C. Anne – Canadian Journal of Learning and Technology, 2006
The current investigation was an exploration of the first year of a multi-year project designed to provide every Grade 3 to Grade 11 student throughout an English school board in Quebec with a laptop computer. Data were collected from 403 elementary and 270 secondary students from the experimental school board and also from 330 students in the…
Descriptors: Foreign Countries, Laptop Computers, Access to Computers, Computer Uses in Education