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Hoffman, Nancy; Vargas, Joel; Hartung, Kyle; Barrett, Lexi; Cuevas, Erica; Sullivan, Felicia; Mawhinney, Joanna; Nahar, Avni – Jobs for the Future, 2021
This paper argues for a radical restructuring of education for grades 11-14--by erasing the arbitrary dividing line between high school and college--to open opportunities for the learners the current systems leave behind. The authors make the case for an entirely new type of institution--neither high school nor college--designed specifically to…
Descriptors: High Schools, Colleges, Student Needs, Career Readiness
Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
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Sampson, Meg – Journal of Inquiry and Action in Education, 2009
This article is a compellation of my work with big ideas and my findings based on that work for the second semester of the 2006-2007 school year. I worked with three 11th grade students that have in the past struggled to pass the Global Studies Regents exam. The class was created as a RCT (Regents Competency Test) preparation course. The purpose…
Descriptors: Success, Beginning Teachers, Faculty Development, Global Education