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Alifia Rahmasari; Heru Kuswanto – Journal of Technology and Science Education, 2023
This research aimed to reveal the effectiveness of using a Problem-Based Learning (PBL) physics pocketbook integrating augmented reality (AR) with the local wisdom of catapults in improving the mathematical and graphical representation abilities of high school students. This study is a quasi-experiment with a pretest-posttest control group design.…
Descriptors: Foreign Countries, Problem Based Learning, Physics, Science Instruction
Amin, Dwi Isnaini; Ikhsan, Jaslin – European Journal of Educational Research, 2021
This study was conducted to determine the effectiveness of virtual laboratory based on semi second life (s-SL) on higher order thinking skills of general senior secondary school in chemistry learning process. The research design was adopted posttest only design approach to a quasi-experimental. This study was conducted in the one of public general…
Descriptors: Thinking Skills, Computer Simulation, Science Laboratories, High School Students
Wenny Pinta Litna Tarigan; Heru Kuswanto; Christine Ulina Tarigan – Anatolian Journal of Education, 2023
The use of Augmented Reality (AR) in education combined with local potency such as Naturindo Herbal Garden located at Sendangsari Village, Pengasih District, Yogyakarta, Indonesia as a center for the herbal medicine industry and learning resource for human digestive was identified as an important strategy for developing student learning outcomes.…
Descriptors: Computer Simulation, Grade 11, Human Body, Educational Media