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Walkington, Candace; Wang, Min; Nathan, Mitchell J. – Grantee Submission, 2019
Collaborative gestures in the mathematics classroom occur when multiple learners coordinate their bodies in concert to accomplish mathematical goals. Collaborative gestures show how cognition becomes distributed across a system of dynamic agents, allowing for members of groups of students to act and gesture as one. We explore ways high school…
Descriptors: Nonverbal Communication, High School Students, Video Games, Grade 9
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Vendlinski, Terry P.; Chung, Greg K. W. K.; Binning, Kevin R.; Buschang, Rebecca E. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Understanding the meaning of rational numbers and how to perform mathematical operations with those numbers seems to be a perennial problem in the United States for both adults and children. Based on previous work, we hypothesized that giving students more time to practice using rational numbers in an environment that enticed them to apply their…
Descriptors: Feedback (Response), Intervention, Educational Research, Video Games