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Tüzün, Hakan; Sert, Sedef; Demir, Ömer – Education and Information Technologies, 2023
Since the effectiveness of pedagogies relies heavily on the context they are practiced, scholars strive to revalidate them with different participants representing different disciplines, age, cultures and so on. In this regard, this piece of work was undertaken so as to reveal the impact of a digital game-based learning environment on the…
Descriptors: Game Based Learning, Electronic Learning, Secondary School Students, Internet
Christine T. Marsden – ProQuest LLC, 2023
High schools sought to meet the demands of physical distancing and movement restrictions due to COVID-19. Given this unexpected situation, the researcher designed a quasi-experimental ex-post facto study to compare student outcomes from the Pennsylvania Keystone Examinations for Biology and Literature delivered in face-to-face (F2F) and virtual…
Descriptors: High Schools, Secondary Education, Electronic Learning, Distance Education
Anthony Lawrence Terrell – ProQuest LLC, 2024
As a result of the COVID-19 epidemic, public school educators encountered several difficulties acquiring and integrating curriculum online. The problem addressed in this study was the negative effect online curriculum implementation had on student achievement as a result of the COVID-19 pandemic. The purpose of this qualitative, exploratory case…
Descriptors: Electronic Learning, Curriculum Implementation, Computer Assisted Instruction, COVID-19
Becker, Stephen P.; Breaux, Rosanna; Cusick, Caroline N.; Dvorsky, Melissa R.; Marsh, Nicholas P.; Sciberras, Emma; Langberg, Joshua M. – Grantee Submission, 2020
Purpose: To examine remote learning practices and difficulties during initial stay-at-home orders during the COVID-19 pandemic in adolescents with and without ADHD. Methods: Participants were 238 adolescents (132 males; 118 with ADHD) ages 15.64-17.99 years and their parents. Adolescents and parents completed questionnaires in May/June 2020 when…
Descriptors: COVID-19, Pandemics, Attention Deficit Hyperactivity Disorder, Parent Attitudes
Eidelman, Rachel Rosanne; Shwartz, Yael – International Association for Development of the Information Society, 2016
The virtual Chemistry classroom is a learning environment for students that are willing to study Chemistry, but have no opportunity to do so at school. The program launched in 2015, and currently, there are 22 students in the 11th grade and 80 students in the 10th grade. This study investigates and characterizes the virtual learning environment,…
Descriptors: Electronic Learning, Chemistry, Science Education, Science Instruction
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Lazarus, Jill; Roulet, Geoffrey – European Journal of Contemporary Education, 2013
This article discusses the integration of student-generated GeoGebra applets and Jing screencast videos to create a YouTube-like medium for sharing in mathematics. The value of combining dynamic mathematics software and screencast videos for facilitating communication and representations in a digital era is demonstrated herein. We share our…
Descriptors: Mathematics Education, Mathematics Activities, Educational Environment, Web 2.0 Technologies
Maddox, Pamela Rena – ProQuest LLC, 2013
Every educator's quest is to help students learn in the environment that will allow them to obtain and retain the information presented to them. In the new age of technology, more students are able to choose the environment in which they learn. This study is a quantitative comparative study of the academic performance between online and…
Descriptors: Comparative Analysis, High School Students, English Instruction, Language Arts
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Shih, Kuei-Ping; Chen, Hung-Chang; Chang, Chih-Yung; Kao, Tai-Chien – Educational Technology & Society, 2010
This paper proposes a self-regulated learning (SRL) system with scaffolding support in order to develop independent learning skills among students. The SRL system uses self-regulated learning and scaffolding theories to appeal to both instructors and learners. On the part of the instructors, a Content Accessibility Subsystem is provided to easily…
Descriptors: Electronic Learning, Educational Environment, Experiments, Scores
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Zydney, Janet Mannheimer – Computers & Education, 2010
This study investigated the effectiveness of multiple scaffolding tools in helping students understand a complex problem. In order to support students with this task, a multimedia learning environment was developed based on the cognitive flexibility theory (CFT) and scaffolding through computer-based tools. Seventy-nine 10th-grade students in an…
Descriptors: Instructional Design, Program Effectiveness, Educational Environment, Misconceptions
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Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
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Lee, Jung-Sun; Yoo, Jung-Moon; Oh, Phil Seok; Kong, Myung Hee – Science Education International, 2006
The purpose of this study was to investigate factors influencing students' satisfaction and dissatisfaction with an Online Learning Community (OLC). The OLC was a Web-based system that was used to supplement school science curriculum. Data was collected from 62 Korean high school students using an open-ended questionnaire. The factors related to…
Descriptors: Foreign Countries, High School Students, Secondary School Science, Science Instruction