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Smith, Beth A.; Tuduri, Eddie; Mostovoy, Emily; Pannell, Denise; Landon, Chris – Journal of the American Academy of Special Education Professionals, 2019
The Rhythmic Arts Project (TRAP) curriculum integrates visual, tactile, auditory and speech experiences through rhythmic drumming actions to address life skills. We evaluated life skills before and after participation in TRAP in a school-based setting in children with Autism Spectrum Disorders (ASD). Participants were 23 children in grades 6-12 in…
Descriptors: Autism, Pervasive Developmental Disorders, Music Activities, Special Education
Tammy Allen Delgado – ProQuest LLC, 2024
Intrinsic motivation can be more influential for student's long-term learning because it can give students the internal drive to learn and complete a task without an outside influence. This study used a qualitative exploratory case study method and design. The problem addressed by this research study was that 9th and 10th grade social studies…
Descriptors: High School Teachers, High School Students, Student Motivation, Teacher Student Relationship
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Bester, Garfield; Kuyper, Nadine – Africa Education Review, 2020
Resilience can be viewed as successful adaptation despite challenging or threatening circumstances (e.g. poverty). This article reports on an investigation of which the primary aim was to establish how additional educational support enhances adolescents' resilience and academic performance. A quantitative approach was followed using two schools.…
Descriptors: Poverty, Academic Achievement, Cognitive Development, Middle Class
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Naidoo, Devika – South African Journal of Education, 2021
From a cognitivist theory stance, domain-specific subject knowledge is necessary for deep learning and cognitive advance. What opportunities for deep learning and cognitive advance are provided in geography classrooms? This analysis of teaching in geography classrooms is framed by the concepts of deep learning, pedagogic discourse, and a…
Descriptors: Geography Instruction, Teaching Methods, Discourse Analysis, Classroom Communication
Kustigian, Brett M. – ProQuest LLC, 2013
The purpose of this study was to look at mission driven school district leadership in Massachusetts public schools and attempt to identify any relationship, or lack thereof, between district mission statements and student achievement. In this study, 288 Massachusetts public school districts are ranked according to their 2011 high school graduation…
Descriptors: Instructional Leadership, Correlation, Academic Achievement, Institutional Mission
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Chuechote, Suparat; Nokkaew, Artorn; Phongsasithorn, Apichat; Laosinchai, Parames – Contemporary Educational Technology, 2020
Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game,…
Descriptors: Thinking Skills, Computer Games, Game Based Learning, High School Students
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Araneda, Daniel; Guzmán, María Angélica; Nussbaum, Miguel – Oxford Review of Education, 2019
For many students, school is a place that makes no sense; a place where students' interests are not reflected in the curriculum. Using mixed methods research, we developed an instrument that identifies student interests. This instrument was applied in a pilot study that considered 10th-grade students from three schools in Santiago, Chile. We…
Descriptors: Foreign Countries, National Curriculum, Course Selection (Students), Student Interests
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Niazi, Muti-ur-Rehmaan Khan; Asghar, Muhammad Aslam; Ali, Riasat – Pakistan Journal of Distance and Online Learning, 2018
The purpose of the study was to find out the effects of existing physical environment of chemistry lab on cognitive learning of chemistry students in the rural and urban schools of Rawalpindi Division at secondary school level. The population of the study consisted of all science teachers and science students of all male and female schools in…
Descriptors: Science Laboratories, Cognitive Development, Physical Environment, Environmental Influences
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Goh, Henry; Ali, Mohamad Bilal; Bin Sukardi, Shukiman; Bin Isdup, Irwan – Journal of Science and Mathematics Education in Southeast Asia, 2018
Purpose: This study explored the relationship of robotics activity with the development of conceptual understanding skills among secondary school students. Method: Forty-four sixteen-year-old Form 4 (Year 10) students in a fully government-aided school who have access to functioning LEGO-Mindstorms sets during physics lessons participated in the…
Descriptors: Secondary School Students, Grade 10, Robotics, Teaching Methods
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Nezhnov, Peter; Kardanova, Elena; Vasilyeva, Marina; Ludlow, Larry – Educational and Psychological Measurement, 2015
The present study tested the possibility of operationalizing levels of knowledge acquisition based on Vygotsky's theory of cognitive growth. An assessment tool (SAM-Math) was developed to capture a hypothesized hierarchical structure of mathematical knowledge consisting of procedural, conceptual, and functional levels. In Study 1, SAM-Math was…
Descriptors: Knowledge Level, Mathematics, Cognitive Development, Vertical Organization
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Sabag, Nissim; Trotskovsky, Elena; Waks, Shlomo – European Journal of Engineering Education, 2014
This article describes examples of reflection documented in a longitudinal research comprising two studies: a three-year three-stage study on technology project-based learning (TPBL) and a three-year two-stage study on engineering thinking (ET). Both studies used qualitative tools such as interviews, active observations, and document analysis.…
Descriptors: Foreign Countries, Reflection, Longitudinal Studies, Qualitative Research
Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
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Steedle, Jeffrey T.; Shavelson, Richard J. – Journal of Research in Science Teaching, 2009
Assessments associated with learning progressions are designed to provide diagnostic information about the level and nature of student understanding. Valid interpretations of such diagnoses are only possible when students consistently express the ideas associated with a single learning progression level. Latent class analysis was employed to…
Descriptors: Evaluation Methods, Learning Processes, Student Evaluation, Comprehension
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Al-Ahmadi, Fatheya; Oraif, Fatima – Research in Science & Technological Education, 2009
Working memory capacity is now well established as a rate determining factor in much learning and assessment, especially in the sciences. Most of the research has focussed on performance in tests and examinations in subject areas. This paper outlines some exploratory work in which other outcomes are related to working memory capacity. Confidence…
Descriptors: Short Term Memory, Cognitive Development, High School Students, Recall (Psychology)
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