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Lanszki, Anita; Kunos, Nóra – Journal of Educational Sciences, 2021
The paper presents how digital storytelling was used as an empowerment tool among high school students diagnosed with school-related burnout (N = 13) in Hungary. The aim of applying digital storytelling was to change students' time perspective, which was measured with Stanford Time Perspective Inventory before and after the digital storytelling…
Descriptors: Story Telling, Burnout, Technology Uses in Education, Grade 10
Chernikova, Tamara V.; Sokalskiy, Eduard A. – European Journal of Contemporary Education, 2018
The article presents the results of an interdisciplinary and integrative study of creativity and creative activity in high-school students. The authors attempted to describe the abovementioned phenomenon considering the influence of a traditional large Kalmyk family, ethnical-cultural identification, self-actualization, role and functions of…
Descriptors: Foreign Countries, Creativity, Creative Activities, High School Students
Nemeržitski, Stanislav – Creativity Research Journal, 2017
Implicit theories of creativity provide an understanding of attitude towards among different populations, including students. Insights on how students see and define creativity might help to adjust educational settings and thus make it possible to provide students with better conditions to support their creativity. Although many studies have been…
Descriptors: Creativity, Foreign Countries, Collectivism, Individualism
Ejsing-Duun, Stine; Skovbjerg, Helle Marie – Electronic Journal of e-Learning, 2016
This article explores how student behaviour and interactions change when teachers use "producing" as a primary pedagogical strategy (Papert, 1980; Ejsing-Duun and Karoff, 2014). Based on observed student and teacher actions and responses, as well as students' production, this paper emphasizes the importance of understanding how students…
Descriptors: Teaching Methods, Creativity, Play, Games
Alexander, Michael L. – Update: Applications of Research in Music Education, 2012
The purpose of this study was to investigate the confidence, anxiety, and attitude of novice string student improvisers. A form of the Fennema-Sherman Mathematics Attitudes Scales, as modified for improvisation by Wehr-Flowers, was given to middle school and high school string students (N = 121) after their participation in a 4-month improvisation…
Descriptors: Student Attitudes, Anxiety, Novices, Gender Differences
Groenendijk, Talita; Janssen, Tanja; Rijlaarsdam, Gert; van den Bergh, Huub – British Journal of Educational Psychology, 2013
Background. Previous research has shown that observation can be effective for learning in various domains, for example, argumentative writing and mathematics. The question in this paper is whether observational learning can also be beneficial when learning to perform creative tasks in visual and verbal arts. Aims. We hypothesized that observation…
Descriptors: Foreign Countries, Observational Learning, Secondary School Students, Creative Activities
Norris, Aaminah – Equity & Excellence in Education, 2014
This qualitative study analyzes how an urban schoolteacher guided her 19 tenth grade Latina and African American young women in developing positive self-concepts as expressed through the implementation of design thinking processes. This work examines how young women who had limited access to digital media negotiated their identities as they…
Descriptors: Urban Education, Grade 10, Females, High School Students
Hong, Eunsook; Peng, Yun; O'Neil, Harold F., Jr. – Roeper Review, 2014
This study examined relationships between five personal traits and adolescents' creative activities and accomplishments in five domains--music, visual arts, creative writing, science, and technology. Participants were 439 tenth graders (220 males and 219 females) in China. The relationships were examined using confirmatory factor analysis.…
Descriptors: Foreign Countries, Gifted, Personality Traits, Creative Activities
Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences