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Mario de la Puente – Interactive Learning Environments, 2024
The present study investigates the impact of the educational game Sociopolis on student engagement in the context of tenth-grade social science education. Employing a mixed-methods approach, this research examines engagement behaviors quantitatively and categorically. The participant pool consists of 183 students from four public schools in…
Descriptors: Foreign Countries, Educational Games, Gamification, Game Based Learning
Unal Cakiroglu; Rabia Ozdemir Sarialioglu – Journal of Interactive Learning Research, 2024
This paper reports on a study aiming at examining the effect of using digital concept maps in inquiry learning. Digital concept maps were asked to be created in different stages of the inquiry learning sessions to support their investigations. The participants were a total of 24, 10th-grade students enrolled in a chemistry course at a public high…
Descriptors: Active Learning, Inquiry, Concept Mapping, Public Schools
Mythili Kolluru; Kumutha; Shobhna Gupta – Journal on School Educational Technology, 2024
This paper comprehensively evaluates the online learning experience of secondary and senior secondary school students during COVID-19 in India. Nine hypotheses have been developed to explore the implications of students' online experiences and identify students' learning experiences using online platforms in contrast to their experience in…
Descriptors: COVID-19, Pandemics, Electronic Learning, Foreign Countries