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Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Alberta Education, 2008
This manual is for district and school administrators, counselors, teachers, parents/guardians, students and others involved in the process of implementing the Knowledge and Employability policy and courses. It is intended to serve as a starting point as districts and schools introduce the new courses or make the transition from Integrated…
Descriptors: Employment Potential, Secondary Education, Curriculum Implementation, Program Implementation