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Donaldson, Jeanne M.; Matter, Ashley L.; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure.…
Descriptors: Preferences, Feasibility Studies, Positive Behavior Supports, Student Behavior
Hobday-Kusch, Jody; McVittie, Janet – Canadian Journal of Education, 2002
Using a post-structural, interpretive perspective, we studied children's humour in a grade-1 and -2 classroom. In this article, we report our observations of two boys who took on the role of "class clown." The boys used humour to negotiate power, which we defined as participation in discourse, taking on the role of class clowns and…
Descriptors: Males, Grade 1, Grade 2, Humor