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Caitlin Coughler; Taylor Bardell; Mary Ann Schouten; Kristen Smith; Lisa M. D. Archibald – Language, Speech, and Hearing Services in Schools, 2024
Purpose: In the current age of greater digital delivery of services, it is important to examine the validity and differences between spoken and digital delivery of materials. The current study is a practice-based research partnership between school-based speech-language pathologists (SLPs) and researchers, evaluating presentation effects and…
Descriptors: Verbal Communication, Recall (Psychology), Personal Narratives, Tablet Computers
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Alvarez, Adriana – Journal of Early Childhood Literacy, 2018
This qualitative study examines Mexican-American emerging bilingual children's depictions of their lives in the form of written narratives and drawings as a window into their own understandings and interpretations of social contexts and life experiences. Narratives that include drawings were collected once a month in a first grade classroom during…
Descriptors: Cultural Background, Bilingualism, Qualitative Research, Mexican Americans
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Stadler, Marie A.; Ward, Gay Cuming – Reading Horizons, 2010
The purpose of this investigation was to determine the effect of props on children's narrative retells. Forty-two children in two comparable K/1 classrooms heard and practiced the same stories over eight weeks. This study found that the props had a positive effect on the children's use of descriptive language, but there was no effect on the number…
Descriptors: Story Grammar, Literacy, Reading Instruction, Kindergarten
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Compton-Lilly, Catherine – Reading Teacher, 2007
James Gee has suggested that video games can teach us important lessons about learning and that we can learn about teaching from these games. Reading research and the words of the author's daughter are the basis of an exploration of the learning principles Gee identifies. He explains that video games are successful in engaging children and…
Descriptors: Reading Research, Reading Instruction, Reading, Video Games