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Showing 1 to 15 of 63 results Save | Export
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Stewart, Molly S.; Pier, Elizabeth; Ralyea, Dan; Rice, Andrew – Learning, Media and Technology, 2023
This paper examines the concept of open-source data interoperability in the United States' K-12 education domain, specifically addressing the implications of interoperability for data justice. The term 'data justice' is a relatively recent coinage; the framing and meaning of this term are still evolving, and it has not yet been applied in the…
Descriptors: Data, Standards, Information Management, Access to Information
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Juarez Bento da Silva; Luan da Silva Frasseto; Leticia Rocha Machado; Simone Meister Sommer Bilessimo; Isabela Nardi da Silva – Journal of Information Technology Education: Research, 2023
Aim/Purpose: A proposal for a pedagogical model that integrates digital technologies in teaching Sustainable Development Goals (SDGs) in K-12 Education. Background: The research is developed within project InTecEdu (Integration of Technology in Education), developed by the research group since 2008, and focusing on social inclusion for highly…
Descriptors: Educational Technology, Technology Integration, Sustainable Development, Elementary Secondary Education
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Tania Miguel Trabajo; Eavan Dorcey; Jan Roelof van der Meer – Journal of Microbiology & Biology Education, 2024
Inspired by the positive impact of serious games on science understanding and motivated by personal interests in scientific outreach, we developed "Bacttle," an easy-to-play microbiology board game with adaptive difficulty, targeting any player from 7 years old onward. Bacttle addresses both the lay public and teachers for use in…
Descriptors: Microbiology, Science Instruction, Educational Games, Environmental Influences
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Keehn, Suzanne; Claggett, Stuart – Journal of Applied Testing Technology, 2019
The educational game industry struggles from a lack of standardization around collecting, analyzing and managing student learning data, which is potentially jeopardizing millions of dollars of investment in educational games. Investors, administrators, and educators require data to support quantitative and qualitative learning measurement in…
Descriptors: Educational Games, Game Based Learning, Data Collection, Elementary Secondary Education
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McNeill, Katherine; Reiser, Brian J. – Learning Professional, 2018
More than 60% of U.S. school children are being educated in states in which Next Generation Science Standards or other framework-derived standards have been adopted. This vision demands a central role for students to engage in science and engineering practices to build and use science ideas, rather than solely learning about the science others…
Descriptors: Open Source Technology, Elementary Secondary Education, Learner Engagement, Science Education
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Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
Lewkow, Nicholas; Zimmerman, Neil; Riedesel, Mark; Essa, Alfred – International Educational Data Mining Society, 2015
Next generation digital learning environments require delivering "just-in-time feedback" to learners and those who support them. Unlike traditional business intelligence environments, streaming data requires resilient infrastructure that can move data at scale from heterogeneous data sources, process the data quickly for use across…
Descriptors: Electronic Learning, Data Analysis, Higher Education, Elementary Secondary Education
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Welz, Krista – Knowledge Quest, 2017
Many educators may view use of Open Educational Resources (OERs) as a new trend that has emerged in various school districts, especially those OERs that are (Common Core State Standards) CCSS-aligned. However, OERs certainly aren't new to education. Many educators have been using these types of materials since the late 1990s (Godwin 2016).…
Descriptors: School Libraries, Librarians, Library Services, Library Materials
Office of Educational Technology, US Department of Education, 2016
Across the country, districts are choosing to #GoOpen and transitioning to the use of openly licensed educational resources to improve student learning in their schools. Openly licensed educational resources enable districts to reallocate significant funds currently spent on inflexible, static learning materials to resources and activities that…
Descriptors: Educational Resources, Program Implementation, Faculty Development, Resource Allocation
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Thompson, Douglas Earl – General Music Today, 2014
This article is an overview of the open source audio-editing and -recording program, Audacity. Key features are noted, along with significant features not included in the program. A number of music and music technology concepts are identified that could be taught and/or reinforced through using Audacity.
Descriptors: Music Education, Music, Computer Software, Audio Equipment
Goodman, Christie L., Ed. – Intercultural Development Research Association, 2016
Each edition of the IDRA Newsletter strives to provide many different perspectives on the issues in education topics discussed and to define its significance in the state and national dialogue. This issue focuses on Culture of Poverty vs. Culture of Possibility and includes: (1) Open Source Learning Tools Make STEM Possible in Underserved Schools…
Descriptors: STEM Education, Educational Opportunities, Educational Technology, Open Source Technology
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Amiel, Tel; Soares, Tiago Chagas – International Review of Research in Open and Distributed Learning, 2016
We present an analysis of 50 repositories for educational content conducted through an "audit system" that helped us classify these repositories, their software systems, promoters, and how they communicated their licensing practices. We randomly accessed five resources from each repository to investigate the alignment of licensing…
Descriptors: Audits (Verification), Educational Resources, Certification, Conflict
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Buckenmeyer, Janet A.; Barczyk, Casimir; Hixon, Emily; Zamojski, Heather; Tomory, Annette – Journal of Further and Higher Education, 2016
Patterns of technology ownership and usage, as well as skills with and preferences for various technologies, affect the college experience (Educause 2012). Students at a commuter campus of a large Midwestern public university were surveyed about technology and the learning process: 94% of the respondents believed that technology had the potential…
Descriptors: Higher Education, Commuter Colleges, Campuses, Student Attitudes
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Fasimpaur, Karen – T.H.E. Journal, 2012
Digital text, changes in textbook adoptions, 1-to-1 computing, Common Core standards, the rise in digital learning objects and online curricula, the push for personalized learning--all of these and other factors are part of an ongoing drama in education today that puts the future of curriculum materials very much in play. But thanks to open…
Descriptors: Educational Technology, Educational Resources, Program Implementation, Open Source Technology
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Watson, William R.; Watson, Sunnie Lee; Reigeluth, Charles M. – Interactive Learning Environments, 2015
In order to meet the needs of today's knowledge economy, education needs to move beyond the industrial age approach of treating all learners as if they are the same and adopt a learner-centered model of education suitable for the information age. To support this model, a new and transformative technology is needed that focuses on mastery and…
Descriptors: Knowledge Economy, Learner Controlled Instruction, Educational Technology, Technology Integration
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