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Arce, Christina – Science and Children, 2006
Most children are unaware of the process of molting, the periodic shedding and replacement of part or all of a coat or an outer covering of an animal, but it is an animal characteristic they are sure to be interested in and should have the opportunity to observe. In this article, the author shares how she and her students observed various…
Descriptors: Animals, Science Instruction, Zoology, Role Playing
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Morris, Ronald V. – Social Studies, 2003
Children in two first-grade classes and their teachers decided to take an imaginary trip to Washington D.C. For three weeks, the first graders spent their afternoons on the project, and their simulated flight was the culminating activity of a unit on Washington, D.C. In this article, the author discusses several details of the activity,…
Descriptors: Grade 1, Transportation, Teaching Methods, Role Playing
Russell, William Benedict, III, Ed. – International Society for the Social Studies, 2013
The "ISSS Annual Conference Proceedings" is a peer-reviewed professional publication published once a year following the annual conference. The following papers are included in the 2013 proceedings: (1) Teaching About Asia in a Social Science Education Program (Cyndi Mottola Poole and Joshua L. Kenna); (2) Teaching Students about…
Descriptors: Social Studies, Preservice Teacher Education, Teaching Methods, Education Courses
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Dollman, Lucinda; Morgan, Catherine; Pergler, Jennifer; Russell, William; Watts, Jennifer – Online Submission, 2007
The purpose of this action research project is to improve student social skills through the use of cooperative learning, in order to develop a positive classroom environment that is conducive to learning. The action research project will involve approximately 95 students, 95 parents, and 200 teachers. It is the intent of the teacher researchers to…
Descriptors: Interpersonal Competence, Role Playing, Classroom Techniques, Discipline
Riegle, Rodney P. – Journal of College Teaching & Learning, 2007
In the 20th century, student work was dominated by paper-print assignments, particularly essays. This was a reflection of the dominant media technology of that century--books, magazines, newspapers, radio, and television. But those days are gone. In the 21st century, the dominant media technology of today's students is the Internet. In addition to…
Descriptors: Student Projects, Essays, Printed Materials, Assignments
Prendiville, Francis; Toye, Nigel – Paul Chapman Publishing, 2007
Showing teachers how to use drama to promote speaking and listening for pupils, including those who find learning difficult, this book describes, analyses and teaches how to use role play effectively and looks at how to generate a productive dialogue between teachers and pupils that is both powerful and enabling. The authors present innovative…
Descriptors: Teaching Methods, Teacher Role, Elementary School Students, Speech Communication
Annetta, Leonard A.; Murray, Marshall R.; Laird, Shelby Gull; Bohr, Stephanie C.; Park, John C. – EDUCAUSE Quarterly, 2006
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between student interest and how lessons are taught, graduate students in science education at North Carolina…
Descriptors: Graduate Students, Video Games, Distance Education, Student Interests
Kolloff, Mary Ann; Rahimzadeh, Kevin – Association for Educational Communications and Technology, 2004
As most any high school or college English teacher can verify, it is the rare group of students that approaches the study of Shakespeare with anything other than a mixture of anxiety over the difficulty of making sense of the plays' language and annoyance that, once again, they will be forced to engage in an activity they find both unjustifiably…
Descriptors: Web Based Instruction, Computer Uses in Education, Group Discussion, Classics (Literature)
Barton, Elizabeth A. – Corwin Press, 2006
This book addresses the growing concern of bullying and violence by offering updated strategies for developing social skills, resolving conflicts, and intervening in bullying situations. Providing techniques for immediate implementation in both elementary and secondary classrooms, this resource includes: explanations of the relationships between…
Descriptors: Victims of Crime, Bullying, Student Behavior, Antisocial Behavior
McKay, Penny, Ed.; Graves, Kathleen, Ed. – Teachers of English to Speakers of Other Languages, Inc. (TESOL), 2006
As the second volume of a seven-volume series, this book describes curriculum development as three interrelated processes: planning, enacting, and evaluating. Curriculum development is a dynamic process that happens among learners and teachers in the classroom. In this volume, readers will encounter teachers, curriculum developers, and…
Descriptors: Foreign Countries, Second Language Learning, Language of Instruction, Curriculum Development
Marx, Joseph G.; Honeycutt, Kimberly A.; Clayton, Sonia Rahmati; Moreno, Nancy P. – American Biology Teacher, 2006
The Elizabeth Towns Incident (ETI), a set of inquiry lessons on human anatomy, was developed as part of a partnership between the Houston Independent School District (HISD) and Baylor College of Medicine. This collaboration was funded by the National Science Foundation's program, Graduate Teaching Fellowship in K-12 Education. The Houston-based…
Descriptors: Inquiry, Anatomy, College School Cooperation, School Districts
Ferdig, Richard E.; Coutts, Jade; DiPietro, Joseph; Lok, Benjamin; Davis, Niki – Multicultural Education & Technology Journal, 2007
Purpose: The purpose of this paper is to discuss several technology applications that are being used to address current problems or opportunities related to multicultural education. Design/methodology/approach: Five technology applications or technology-related projects are discussed, including a teacher education literacy tool, social networking…
Descriptors: Multicultural Education, Games, Patients, Educational Technology
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics