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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Mac Phail, Abby – Rethinking Schools, 2012
In this article, the author describes a role-playing activity on tar sands and the proposed TransCanada Keystone XL pipeline. In this activity, students take on the characters of six key stakeholders invited to an imaginary public hearing to discuss whether or not the State Department and President Obama should approve the Keystone XL pipeline.…
Descriptors: Stakeholders, Educational Practices, Hearings, Public Policy
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Crabb, Peter B.; Marciano, Deb L. – Journal of Research in Childhood Education, 2011
This study tested the hypothesis that children's books accurately reflect the gender-based division of labor in the culture and historical period in which they were published. A content analysis was performed on illustrations in books that won the Caldecott Medal or Honor between 1990 and 2009. The final sample included 490 illustrations in 68 of…
Descriptors: Childrens Literature, Content Analysis, Sex Role, Followup Studies
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Das, Ajay K.; Gichuru, Margaret; Singh, Ajay – Professional Development in Education, 2013
This study examines the preferences of regular primary and secondary school teachers in Delhi, India regarding professional development delivery modes in the context of inclusive education for students with disabilities. A total of 223 primary school teachers and 130 secondary school teachers responded to a seven-item Likert-type questionnaire,…
Descriptors: Foreign Countries, Inclusion, Teacher Attitudes, Faculty Development
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Khoo, Angeline – Asia Pacific Journal of Education, 2012
The growing interest in video gaming is matched by a corresponding increase in concerns about the harmful effects on children and adolescents. There are numerous studies on aggression and addiction which spark debates on the negative effects of video gaming. At the same time, there are also studies demonstrating prosocial effects. This paper…
Descriptors: Addictive Behavior, Play, Moral Issues, Ethical Instruction
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Huang, Ronghuai, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed. – Lecture Notes in Educational Technology, 2014
The book addresses the main issues concerned with the new development of learning processes, innovative pedagogical changes, the effects of new technologies on education, future learning content, which aims to gather the newest concepts, research and best practices on the frontiers of technology enhanced learning from the aspects of learning,…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Computer Software
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Stoerger, Sharon – Journal of Distance Education, 2010
Education technology proponents argue that tech-savvy students want active learning opportunities that enable them to produce, as well as consume, content. Some educators have responded to this rhetoric by appropriating virtual worlds such as Second Life (SL) for teaching and learning. While SL rewards exploration and experimentation, the…
Descriptors: Active Learning, Educational Technology, Learner Controlled Instruction, Educational Strategies
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Smith, Andy – Journal of Interactive Learning Research, 2010
Currently the news is awash with reports of high-profile corporate and political scandals and revelations around unethical work and corrupt practices. Unfortunately this shows little sign of abating with a very high proportion of young people displaying cynical and possibly corrosive attitudes around ethics in the work-place. It is clearly…
Descriptors: Affective Behavior, Ethics, Negative Attitudes, Computer Mediated Communication
Madigan, Jennifer C.; Schroth-Cavataio, Georganne – Principal Leadership, 2011
Communication and professional dialogue are essential elements of a high-quality education environment in which all students can succeed. Such an environment is especially important for the success of students with special needs. Unfortunately, collaboration between special educators, general educators, and other professionals is often hindered by…
Descriptors: Disabilities, Educational Environment, Regular and Special Education Relationship, Teacher Administrator Relationship
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Huang, Iwen; Tsai, Chin-Chung – Educational Technology Research and Development, 2012
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into consideration, students might only show temporary interest during the learning process, and their learning…
Descriptors: Cognitive Style, Learning Motivation, Program Effectiveness, Natural Sciences
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Hottecke, Dietmar; Henke, Andreas; Riess, Falk – Science & Education, 2012
This paper presents a rationale for utilizing HPS to teach physics and the NoS developed in the course of a project funded by the European Union. A core feature of this approach is formed by the development of historical case studies for the use in lessons. Furthermore, the learners' perspectives are explicitly taken into account. Teaching methods…
Descriptors: Foreign Countries, Program Descriptions, Program Effectiveness, Teaching Methods
Yonamine, Moe – Rethinking Schools, 2010
This article describes how the author teaches 8th graders to imagine the experiences of people from another time in history and make connections to today. Through a role play, the author teaches the hidden story of Japanese Latin Americans during WWII. The role play engages students in exploration of a little-known piece of history--the…
Descriptors: Latin Americans, Asians, Japanese Americans, History Instruction
Le Messurier, Mark; Parker, Madhavi Nawana – Routledge, Taylor & Francis Group, 2011
Some children, for all manner of reasons, struggle to make friends and fit in socially. "What's the Buzz?" is a unique sixteen-lesson social skills enrichment programme designed to explicitly teach children how to think and relate to others in social situations. This lively, highly practical role-play and play-based programme targets everyday…
Descriptors: Feedback (Response), Play, Interpersonal Competence, Elementary School Students
Naveh, Nissan – Online Submission, 2010
This article presents a method for teaching the theory of symbolic interactionism in a high-school course--Introduction to Sociology. The role-playing game used as a method for teaching the theory is grounded on a philosophy of education whose principles call for meaningful and relevant learning, based on experiential activity and investigation of…
Descriptors: Role Playing, Foreign Countries, Sociology, Educational Philosophy
King, Elizabeth M. – ProQuest LLC, 2011
While research indicates that an increasing number of males are experiencing a sense of disaffiliation with traditional education (Kleinfeld, 2006; Steinkuehler & King, 2009), nearly all teenage boys and young adult men (approximately 99%) regularly engage in playing video games of some sort (Roberts, Foehr & Rideout (2008). This is an interesting…
Descriptors: Discourse Communities, Workplace Learning, Job Skills, Career Exploration
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