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Bergman, Daniel – Science Scope, 2011
The messages students receive through popular media such as movies, television, the internet, and music videos have a powerful influence and can shape their thinking. A national survey of media use by 8- to 18-year-olds found the average adolescent spends over seven and a half hours daily with entertainment media (KFF 2010). Rather than viewing…
Descriptors: Video Technology, Popular Culture, Mass Media Effects, Science Instruction
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Duncum, Paul – Studies in Art Education: A Journal of Issues and Research in Art Education, 2008
Studying imagery, irrespective of the kind, must focus equally upon its aesthetic attractiveness, its sensory lures, and its oftentimes dubious social ideology. The terms "aesthetic" and "ideology" are addressed as problematic and are defined in current, ordinary language terms: aesthetics as visual appearances and their effects and ideology as a…
Descriptors: Social Control, Art Education, Ideology, Aesthetics
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Mo, Weimin; Shen, Wenju – Children's Literature in Education, 2007
Culturally diverse as they are, Asian-American children and youth share quite a few features among themselves. Most of them are children of foreign-born parents who came to America during the post-1965 immigration waves. As they grow up in culturally isolated environment, they are often faced with identity crisis. The society's racial exclusion…
Descriptors: Social Values, Immigrants, Asian Americans, Children
Guzzetti, Barbara J., Ed. – Praeger, 2007
Living in an age of communication, literacy is an extremely integral part of our society. We are impacted by literature during our infancy, childhood, adolescence, and adulthood. "Literacy for the New Millennium" includes information from specialists in the field who discuss the influence of popular culture, media, and technology on…
Descriptors: Second Language Learning, Literacy Education, Workplace Literacy, Popular Culture
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Merchant, Guy – Discourse: Studies in the Cultural Politics of Education, 2005
We inhabit a social world in which identity is complex, no longer closely tied to place or territory, delineated by nationhood, nor simply created, as psychology suggests, through acts of identification. Instead, it is argued, identity is produced through action and performance. Popular digital culture provides a rich context for identity play and…
Descriptors: Computer Mediated Communication, Educational Technology, Self Concept, Children