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Leavy, Aisling; Dick, Lara; Meletiou-Mavrotheris, Maria; Paparistodemou, Efi; Stylianou, Elena – Journal of Computer Assisted Learning, 2023
Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative…
Descriptors: STEM Education, Art Education, Educational Technology, Elementary Secondary Education
Karlsson Häikiö, Tarja – Journal of Visual Literacy, 2022
The article problematizes conditions for visual arts education in Swedish compulsory school. This, by discussing the syllabus for visual arts (Sw. Bild) and through giving examples of teaching in the subject, based on interviews with visual arts teachers, carried out in connection with the production of two Assessment Guides on behalf of The…
Descriptors: Foreign Countries, Visual Arts, Art Education, Course Descriptions
Cheung-On Tam; Claire Ka-Yan Hui – Studies in Art Education: A Journal of Issues and Research in Art Education, 2024
Amid the imperative call for using digital artwork images and e-learning activities in planning and delivering the art curriculum heightened by rapid technological development and COVID-19, we propose a visual arts teacher-curator pedagogy and investigate its effectiveness in Hong Kong's primary and secondary schools. The pedagogy is set out to…
Descriptors: Visual Arts, Art Education, Exhibits, Educational Technology
Wellington, Angela; Easton, Genevieve; Davis, James; Yeh, Andy – Teaching Science, 2020
An important element of STEAM education that teachers struggle with is the adoption and application of digital technologies. Digital technologies have the potential to enhance social inclusion and student-centred learning, and for this reason it is important for teachers across all levels of schooling to develop skills and confidence in this area…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Teaching Methods
Zollinger, Rachel; DiCindio, Carissa – Journal of Museum Education, 2021
This article considers the inequities of digital museum programming during the COVID-19 pandemic and their alignment with audiences historically excluded from access to STEAM learning opportunities, primarily communities with low incomes and people of color. We employ an ecosystem framework to assert the critical role museums can play within…
Descriptors: Museums, Exhibits, COVID-19, Pandemics
Kerry Chappell; Lindsay Hetherington – Cultural Studies of Science Education, 2024
This paper delves deeply into the creative pedagogies which support cutting edge digital STEAM practice across primary and secondary school settings. It contextualises the research within current STEAM agendas including transdisciplinarity, and STEAM and technology and goes on to offer insight from the novel context of ocean learning to develop…
Descriptors: STEM Education, Art Education, Elementary Secondary Education, Oceanography
Beck, D.; Warren, S. – Pedagogies: An International Journal, 2020
Many K-12 schools in the United States face reduced time for the arts due to the time needed to prepare students for high-stakes standardized exams. Although there are advanced placement exams in art history, many rural districts lack the resources to support those efforts. Without the ability to visit large city museums, students lack access to…
Descriptors: Art Education, Elementary Secondary Education, Rural Schools, Museums
Özer, Zeynep; Demirbatir, Rasim Erol – European Journal of STEM Education, 2023
STEAM is an interdisciplinary educational approach. Based on the idea that different disciplines can meet on a common ground, the STEAM approach aims to give students the habit of working together, to provide rich learning experiences and to focus on real-world problems. This study investigates STEAM-based digital learning applications used in…
Descriptors: STEM Education, Art Education, Music Education, Interdisciplinary Approach
Shu-Hsuan Chang; I-Cheng Lin; Po-Jen Kuo; Chia-Chung Kuo; Tsung-Han Tsai; Pin-Chien Liu; Yan-Ling Hsu; Pei-Ling Chien – Educational Technology & Society, 2025
Even though many experimental studies have considered nurturing creativity as an essential advantage in implementing STE(A)M (Science, Technology, Engineering, [Arts], and Mathematics) education, there is currently a lack of meta-analysis research on the effect of STE(A)M education on creativity to confirm that STE(A)M education can improve…
Descriptors: STEM Education, Art Education, Creativity, Program Effectiveness
Rebecca Heaton; Joo Hong Low; Vernon Chen – Pedagogies: An International Journal, 2024
With growing interest in the role and integration of Artificial Intelligence (AI) and AI pedagogies in transformative art education this paper voices the pedagogic reflections of three art educators in Singapore who have engaged AI in their art provision. It discusses and exemplifies the advantages (intelligent), like interdisciplinary…
Descriptors: Foreign Countries, Artificial Intelligence, Art Education, Art Teachers
Ackermann, Sarah; Harlow, Trina – Art Education, 2021
Some compare teachers to superheroes. This problematic comparison forges unrealistic expectations for teachers (Spencer, 2019), but at this moment, it seems fitting, as thousands of art teachers rally together for the good of students during the COVID-19 pandemic. Teaching strategies needed to conform to students in no-tech, low-tech, and…
Descriptors: Art Teachers, Art Education, COVID-19, Pandemics
Beatriz Ortega-Ruipérez; Miguel Lázaro Alcalde – Interactive Learning Environments, 2023
Programming and robotics are resources that can be used as a learning tool for understanding content. However, some teachers are unmotivated due to preconceptions about their difficulties, which hinder their learning and subsequent application in the classroom. This study aims to determine the perception of 195 teachers teaching different grade…
Descriptors: Robotics, Programming, Teacher Attitudes, STEM Education
Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
Tracey E. Hall Ed.; Kristin H. Robinson Ed.; David Gordon Ed. – Guilford Press, 2024
The Universal Design for Learning (UDL) framework has grown from its origins in special education to being widely used to support all students, making the fully rewritten second edition of this indispensable guide more relevant than ever. Filled with practical, vivid examples and tips, the book demonstrates the power of UDL when applied to…
Descriptors: Access to Education, STEM Education, Student Projects, Active Learning