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No Child Left Behind Act 20013
Showing 1 to 15 of 22 results Save | Export
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Porat, Erez; Shamir-Inbal, Tamar; Blau, Ina – Journal of Computer Assisted Learning, 2023
Introduction: Virtual worlds (VWs) are immersive three-dimensional environments, accessible simultaneously to multiple users, and described as shared, simulated spaces, whose inhabitants represented as avatars. VWs enable freedom of expression. Using VWs in educational contexts requires a shift from teacher-centered instruction to facilitation of…
Descriptors: Teaching Methods, Computer Simulation, Elementary Secondary Education, Student Attitudes
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Turcotte, Sandrine; Hamel, Christine – Canadian Journal of Science, Mathematics and Technology Education, 2016
This study addressed computer-supported collaborative scientific inquiries in remote networked schools (Quebec, Canada). Three dyads of Grade 5-6 classrooms from remote locations across the province collaborated using the knowledge-building tool Knowledge Forum. Customized scaffold supports embedded in the online tool were used to support student…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Grade 5, Grade 6
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Fu, Ella L. F.; van Aalst, Jan; Chan, Carol K. K. – International Journal of Computer-Supported Collaborative Learning, 2016
The goal of this study was to develop a classification for a range of discourse patterns that occur in text-based asynchronous discussion forums, and that can aid in the distinction of three modes of discourse: knowledge sharing, knowledge construction, and knowledge building. The dataset was taken from Knowledge Forum® databases in the Knowledge…
Descriptors: Foreign Countries, Classification, Discourse Analysis, Asynchronous Communication
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Raths, David – T.H.E. Journal, 2013
Could new types of pedagogy that involve more classroom projects and peer instruction encourage school districts to replace outdated furniture and redesign classrooms? Or could new classroom designs using modular furniture have an impact on how teachers engage their students? These are just a few of the questions that educators, instructional…
Descriptors: Educational Facilities Improvement, School Districts, Classroom Environment, Classroom Design
Burns, Dion; Bae, Soung; Snyder, Jon D. – Stanford Center for Opportunity Policy in Education, 2017
Part of the Stanford Center for Opportunity Policy in Education (SCOPE) research series titled "Teachers' Time: Collaborating for Learning, Teaching, and Leading," this case study looks at the Santa Monica Alternative School House (SMASH), a K-8 public school in the Santa Monica-Malibu Unified School District (SMMUSD). It is a school of…
Descriptors: Teacher Collaboration, Time Management, Cooperative Learning, Time Factors (Learning)
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Lange, Catherine; Huff, Kenneth L.; Silverman, Scott; Wallace, Karen – Science Activities: Classroom Projects and Curriculum Ideas, 2012
In this interdisciplinary and field-based activity, grade 5 to 9 students engage in a comprehensive scientific study of snow. Through a series of in-class and out-of-class structured interdisciplinary and team-teaching lesson progressions, students will collect data to be able to analyze and apply knowledge about weather, the physical properties…
Descriptors: Scientific Principles, Cooperative Learning, Grade 5, Grade 9
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Santos, Joel; Centurio, Tina – Science and Children, 2012
What happens in the first week of school could very well set the stage for the rest of the school year. Setting high standards for science activities based in inquiry can start on the first day of science class and develop as the year unfolds. With the use of simple, readily available, inexpensive materials, an efficient mystery box lesson can be…
Descriptors: Prior Learning, Student Attitudes, Second Language Learning, English Language Learners
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Underwood, Charles; Parker, Leann; Stone, Lynda – Learning, Media and Technology, 2013
Digital literacies have fast become indispensable for productive engagement, competency, and citizenship in a rapidly changing world. After-school programs represent an important venue where many young people can develop a mastery of digital literacies, encompassing both the creative and responsible use of a broad range of new media. This paper…
Descriptors: After School Programs, Computer Literacy, Informal Education, School Community Programs
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Meluso, Angela; Zheng, Meixun; Spires, Hiller A.; Lester, James – Computers & Education, 2012
Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular…
Descriptors: Self Efficacy, Grade 5, Educational Games, STEM Education
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Johnson, David W.; Johnson, Roger T. – Educational Researcher, 2009
The widespread and increasing use of cooperative learning is one of the great success stories of social and educational psychology. Its success largely rests on the relationships among theory, research, and practice. Social interdependence theory provides a foundation on which cooperative learning is built. More than 1,200 research studies have…
Descriptors: Educational Psychology, Cooperative Learning, Teaching Methods, Social Psychology
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Chen, Wenli; Looi, Chee-Kit; Tan, Sini – Computers & Education, 2010
This exploratory study analyzes how students use different communication modes to share information, negotiate meaning and construct knowledge in the process of doing a group learning activity in a Primary Grade 5 blended learning environment in Singapore. Small groups of students interacted face-to-face over a computer-mediated communication…
Descriptors: Computer Mediated Communication, Interaction Process Analysis, Interaction, Foreign Countries
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Hao, Chen Fang – Australasian Journal of Educational Technology, 2010
"Paper Scribbles" (PS) consisting of markers, vanguard sheets and 3M "Post-It" notes, is a pedagogical tool to harness collective intelligence of groups for collaborative learning in the classroom. Borrowing the key features of PS and yet avoiding some of their physical limitations, a computer-based tool called "Group…
Descriptors: Cooperative Learning, Comparative Analysis, Grade 5, Learning Processes
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Yin, Hongbiao; Lee, John C. K.; Zhang, Zhonghua – Educational Psychology, 2009
This study examines Hong Kong students' motivational beliefs, strategy use and their relations with two relational factors in classrooms--student learning community and teacher support and involvement. A total of 2206 Grade Four to Grade Nine students responded to a questionnaire that comprised three instruments, including two scales measuring…
Descriptors: Self Efficacy, Student Motivation, Measures (Individuals), Foreign Countries
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Terwel, Jan; van Oers, Bert; van Dijk, Ivanka; van den Eeden, Pieter – Educational Research and Evaluation, 2009
With regard to transfer, is it better to provide pupils with ready-made representations or is it more effective to scaffold pupils' thinking in the process of generating their own representations with the help of peers and under the guidance of a teacher in a process of guided co-construction? The sample comprises 10 classes and 239 Grade 5…
Descriptors: Control Groups, Mathematics Education, Graphs, Grade 5
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Ke, Fengfeng – International Journal of Computer-Supported Collaborative Learning, 2008
This field study investigated the application of cooperative, competitive, and individualistic goal structures in classroom use of computer math games and its impact on students' math performance and math learning attitudes. One hundred and sixty 5th-grade students were recruited and randomly assigned to Teams-Games-Tournament cooperative gaming,…
Descriptors: Control Groups, Mathematics Tests, Cooperative Learning, Field Studies
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