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Joseph S. Kozlowski – ProQuest LLC, 2022
Tangible coding toys have been promulgated as useful learning tools for young children to learn computer science and mathematics concepts and skills. Although research shows coding toys can support mathematics for early childhood aged children, little is known about the specific design features of coding toys that afford mathematical thinking…
Descriptors: Kindergarten, Young Children, Coding, Toys
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Pearson, Rebecca; Howe, Julia – Educational Psychology in Practice, 2017
This article outlines a small-scale research project that attempted to involve primary aged pupils actively in the redesign of their school playground. The project stemmed from concerns raised by school staff regarding the frequency of problematic behaviours during unstructured times, particularly lunchtimes, and the decision to redesign the…
Descriptors: Student Participation, Playgrounds, Play, Design Preferences
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Paolucci, Catherine; Wessels, Helena – Journal of Teacher Education, 2017
This study examined preservice teachers' (PSTs) capacity to create mathematical modeling problems (MMPs) for grades 1 to 3. PSTs created MMPs for their choice of grade level and aligned the mathematical content of their MMPs with the relevant mathematics curriculum. PSTs were given criteria adapted from Galbraith's MMP design principles to guide…
Descriptors: Preservice Teachers, Mathematical Models, Elementary School Mathematics, Questioning Techniques
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Chandler, Paul D. – Cogent Education, 2017
This study reports on the responses to a survey of 55 upper primary school teachers, conducted prior to their classes engaging in a substantial unit of work in multimodal composition. The survey was designed to ascertain the extent to which the teachers were already familiar with, and had already embedded in their teaching, a metalanguage of…
Descriptors: Familiarity, Knowledge Base for Teaching, Teaching Skills, Educational Practices
Perry, Rebecca R.; Seago, Nanette M.; Burr, Elizabeth; Broek, Marie; Finkelstein, Neal D. – WestEd, 2015
Math in Common® (MiC) is a five-year initiative that supports a formal network of 10 California school districts as they implement the Common Core State Standards in Mathematics (CCSS-M) across grades K-8. This research brief explores how best to select or develop and use classroom observation systems in order to document instructional shifts and…
Descriptors: Classroom Observation Techniques, School Districts, Educational Improvement, Instructional Innovation
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Kearney, Matthew; Jones, Glynis; Roberts, Lynn – Teaching English with Technology, 2012
This paper describes an emerging learning design for a popular genre of learner-generated video projects: "Ideas Videos" or "iVideos." These advocacy-style videos are short, two-minute, digital videos designed "to evoke powerful experiences about educative ideas" (Wong, Mishra, Koehler & Siebenthal, 2007, p1). We…
Descriptors: Student Developed Materials, Video Technology, Multimedia Materials, Film Production
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Walsh, David – Journal of Physical Education, Recreation & Dance (JOPERD), 2011
During the summer, universities have the ability to offer on-campus camps that serve the health, physical activity, and educational needs of youths. However, the tasks, responsibilities, time, and knowledge needed to run a camp can be overwhelming. This article describes the administrative components of the lessons learned from the development of…
Descriptors: Educational Needs, Physical Activities, Summer Programs, Youth Opportunities
Jones, Leigh Ann – School Library Journal, 2009
Aging covers and those that miss their mark and lead to sluggish sales are often targeted for makeovers, many times with good results. Up to 75 percent of Viking's books get redesigned, says Assistant Art Director Jim Hoover, because the publisher sees it as a chance to reintroduce a book to the market. Makeovers are considered the fountain of…
Descriptors: School Libraries, Childhood Attitudes, Childhood Interests, Design Preferences
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Sun, Yu-Lin – ProQuest LLC, 2010
The Chinese writing system has traditionally organized the typographic text vertically, with one square-shaped character placed on top of another. With the influence of globalization, an increasing number of reading materials have been presented in the Western horizontal format, including school textbooks for children in Taiwan. This study looked…
Descriptors: Foreign Countries, Reading Materials, Textbooks, Written Language