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Shelton, Brett E.; Parlin, Mary Ann – International Journal of Mobile and Blended Learning, 2016
Leveraging the use of mobile devices for education, such as instructional games, is an area of increasing interest for targeted subpopulations of students including those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children who participated in the GeePerS*Math project. Interviews and…
Descriptors: Mathematics Instruction, Deafness, Hearing Impairments, Children
Alqallaf, Nadeyah – ProQuest LLC, 2016
The purpose of this study was to examine Kuwaiti mathematical elementary teachers' perceptions about their ability to integrate M-learning (mobile learning) into their current teaching practices and the major barriers hindering teachers' ability to create an M-learning environment. Furthermore, this study sought to understand teachers' perceptions…
Descriptors: Mathematics Teachers, Teacher Attitudes, Electronic Learning, Technology Integration
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Al Musawi, A.; Ambusaidi, A.; Al-Balushi, S.; Al-Balushi, K. – Turkish Online Journal of Educational Technology - TOJET, 2015
Computer and information technology can be used so that students can individually, in groups, or by electronic demonstration experiment and draw conclusion for the required activities in an electronic form in what is now called "e-lab". It enables students to conduct experiments more flexibly and in an interactive way using multimedia.…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Electronic Learning
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Larson, Lotta – Kappa Delta Pi Record, 2013
This article describes ways that e-books, a common form of technology, can be used to differentiate instruction, enhance literacy learning, and support Common Core State English Language Arts (ELA) Standards at the fifth-grade level. However, the strategies described can easily be adapted to suit a wide range of grade levels and instructional…
Descriptors: Language Arts, Electronic Publishing, Textbooks, Technology Uses in Education
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Katsamani, Maria; Retalis, Symeon – Research in Learning Technology, 2013
This paper gives an overview of CADMOS (CoursewAre Development Methodology for Open instructional Systems), a graphical IMS-LD Level A & B compliant learning design (LD) tool, which promotes the concept of "separation of concerns" during the design process, via the creation of two models: the conceptual model, which describes the…
Descriptors: Foreign Countries, Courseware, Instructional Design, Learning Activities
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What Works Clearinghouse, 2013
"DreamBox Learning" is a supplemental online mathematics program that provides adaptive instruction for students in grades K-5 and focuses on number and operations, place value, and number sense. The What Works Clearinghouse (WWC) identified one study of "DreamBox Learning" that both falls within the scope of the Elementary…
Descriptors: Mathematics Instruction, Electronic Learning, Elementary School Mathematics, Elementary School Students
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van Loon, Anne-Marieke; Ros, Anje; Martens, Rob – Educational Technology Research and Development, 2012
In the present study, the ways in which digital learning tasks contribute to students' intrinsic motivation and learning outcomes were examined. In particular, this study explored the relative contributions of autonomy support and the provision of structure in digital learning tasks. Participants were 320 fifth- and sixth-grade students from eight…
Descriptors: Foreign Countries, Student Motivation, Electronic Learning, Outcomes of Education
Holm, Jennifer, Ed.; Mathieu-Soucy, Sarah, Ed. – Canadian Mathematics Education Study Group, 2020
The 43rd meeting of Canadian Mathematics Education Study Group (CMESG) was held at St. Francis Xavier University in Antigonish, Nova Scotia (May 31-June 4, 2019). This meeting marked only the third time CMESG/GCEDM (Groupe Canadien d'Étude en Didactique des Mathématiques) had been held in Nova Scotia (1996, 2003), and the first time it had been…
Descriptors: Mathematics Education, Problem Based Learning, Teaching Methods, Postsecondary Education
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Sharma, Ramesh C., Ed. – IGI Global, 2018
New tools and technologies are being developed to cater to the e-learning triangle of content, technology, and services. These developments (in technology, needs of students, emergence of new modes of education like MOOCs or flipped classrooms, etc.) have resulted in a change in the approach to teaching. "Innovative Applications of Online…
Descriptors: Educational Innovation, Electronic Learning, Online Courses, Instructional Design
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Song, Yanjie; Kong, Siu Cheung – Educational Media International, 2014
This paper reports an initial study on investigating inquiry-based learning in science in an upper primary class guided by an inquiry-based learning model in a seamless learning environment. Two questions are addressed: (1) how students advanced their domain knowledge?; and (2) how students developed their inquiry skills? One teacher and 27…
Descriptors: Foreign Countries, Inquiry, Science Education, Primary Education
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Burdette, Paula J.; Greer, Diana L. – Journal of Interactive Online Learning, 2014
While research has been conducted on parental involvement in K-12 online learning, none of this research relates specifically to the parents of students with disabilities. Thus, researchers developed a survey around the following constructs: parental roles, instruction and assessment, communication and support from the school, and parental…
Descriptors: Disabilities, Online Courses, Parent Attitudes, Electronic Learning
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Chen, Cheng-Ping; Shih, Ju-Ling; Ma, Yi-Chun – Educational Technology & Society, 2014
In the past ten years, mobile learning (m-learning) has created a new learning environment that enables learners, through active learning aids. Instructional pervasive gaming (IPG) seems to be an innovative way introduced to enhance m-learning. This study employed a theoretical IPG model to construct a cultural-based pervasive game. Individual and…
Descriptors: Foreign Countries, Electronic Learning, Computer Games, Educational Games
Seifert, Tami – International Association for Development of the Information Society, 2014
As the disparity between educational standards and reality outside educational institutions is increasing, alternative learning infrastructure such as mobile technologies are becoming more common, and are challenging long held, traditional modes of teaching. Educators' attitudes toward wireless devices are mixed. Wireless devices are perceived by…
Descriptors: Handheld Devices, Telecommunications, Technology Integration, Middle School Students
Grimes, Ka Rene – International Association for Development of the Information Society, 2014
The purpose of this paper is to provide a narrative of work in progress to validate a math app designed for number sense. To date I have conducted classroom research and pilot studies across ten early childhood classrooms in two schools and will begin an empirical study at the beginning of the 2014-2015 school year. Through my work I believe the…
Descriptors: Mathematics Instruction, Computer Oriented Programs, Teaching Methods, Educational Technology
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