Publication Date
In 2025 | 2 |
Since 2024 | 88 |
Since 2021 (last 5 years) | 393 |
Since 2016 (last 10 years) | 537 |
Since 2006 (last 20 years) | 539 |
Descriptor
Source
Author
Erin Ottmar | 9 |
Jenny Yun-Chen Chan | 7 |
Ji-Eun Lee | 6 |
Linlin Li | 6 |
Allison S. Liu | 5 |
Vy Ngo | 5 |
Adam Sales | 4 |
Pinder, Patrice Juliet | 4 |
Russo, James | 4 |
Russo, Toby | 4 |
Allison Liu | 3 |
More ▼ |
Publication Type
Education Level
Elementary Education | 539 |
Middle Schools | 196 |
Intermediate Grades | 161 |
Secondary Education | 157 |
Early Childhood Education | 115 |
Junior High Schools | 112 |
Primary Education | 108 |
Grade 5 | 70 |
Grade 4 | 67 |
Grade 6 | 59 |
Grade 7 | 54 |
More ▼ |
Location
Turkey | 51 |
Taiwan | 33 |
Indonesia | 28 |
China | 17 |
Australia | 13 |
California | 13 |
Malaysia | 13 |
Spain | 13 |
Thailand | 11 |
Germany | 9 |
Israel | 9 |
More ▼ |
Laws, Policies, & Programs
Elementary and Secondary… | 1 |
Every Student Succeeds Act… | 1 |
Head Start | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 5 |
Does not meet standards | 1 |
Sofia Hodedatov; Orit Avidov-Ungar; Merav Hayak – Education and Information Technologies, 2024
The goal of the current study was to examine the perceptions of elementary school principals regarding the value of integrating digital games in teaching and learning and the steps they take to promote this initiative. The study was conducted using a qualitative-narrative methodology to analyze data retrieved through semi-structured in-depth…
Descriptors: Game Based Learning, Elementary School Students, Principals, Administrator Attitudes
Emre Zengin; Yasemin Karal – International Journal of Assessment Tools in Education, 2024
This study was carried out to develop a test to assess algorithmic thinking skills. To this end, the twelve steps suggested by Downing (2006) were adopted. Throughout the test development, 24 middle school sixth-grade students and eight experts in different areas took part as needed in the tasks on the project. The test was given to 252 students…
Descriptors: Grade 6, Algorithms, Thinking Skills, Evaluation Methods
Matheus A. Cezarotto; Pamela N. Martinez; Ruth Constansa Torres Castillo; Theodore Stanford; Christopher Engledowl; Germain Degardin; Barbara Chamberlin – International Journal of Game-Based Learning, 2024
Mathematical learning has an important role and is often prioritized in education. In K-16 education, algebra is one of the most vital mathematical content domains: it represents one of the top barriers for students pursuing a postsecondary education. Game-based learning has been effective in fostering classroom math learning environments that are…
Descriptors: Algebra, Game Based Learning, Mathematics Instruction, Elementary School Mathematics
Ana Lúcia Bento Miguens; João Manuel Nunes Piedade; Rui Jorge Bernardes dos Santos; Tiago Lopes Oliva – Educational Media International, 2024
This research arises within the scope of the Postgraduate Course of Specialization in Technologies and Robotics in Elementary School. Its aim is to analyze the impact of robotics and programming on the motivation and involvement of students in the development of computational thinking, in the learning of mathematical concepts. The study was…
Descriptors: Student Motivation, Computation, Thinking Skills, Skill Development
Hershkovitz, Arnon; Tabach, Michal; Cohen, Anat – Journal of Educational Computing Research, 2022
In a large-scale quantitative study that adopted a learning analytics approach, we searched for associations between students' activity in a game-based online mathematics learning environment and their mathematics achievements on a national standardized test. Students were active in the environment throughout the school year, and particularly…
Descriptors: Electronic Learning, Learning Activities, Mathematics Achievement, Elementary School Students
Guner-Ozer, Mediha; Belet Boyaci, S. Dilek; Özer, Fatih – International Technology and Education Journal, 2022
The present study aimed to discuss the development of an educational digital game for Turkish language instruction as a second language to foreign primary school students. First, the correlation between digital games and education was discussed, the learning and motivational theories fundamental to the educational digital games were investigated,…
Descriptors: Foreign Countries, Turkish, Second Language Instruction, Foreign Students
Allison Liu; Jenny Yun-Chen Chan; Ji-Eun Lee; Lauren E. Decker-Woodrow; Shihfen Tu; Adam Sales; Craig A. Mason – Grantee Submission, 2022
The current study investigated how prior knowledge moderated the effects of three educational technologies ("From Here to There," "DragonBox 12+," and problem sets in "ASSISTments") on seventh-grade students' later algebraic knowledge. Pretest scores only moderated effects of "From Here to There," with…
Descriptors: Prior Learning, Program Effectiveness, Game Based Learning, Intervention
Babad, Rivka – ProQuest LLC, 2023
This dissertation studied the effects of Teacher Directed Games (TDGs) on student vocabulary development and student engagement in a second language. Achieving automaticity with vocabulary is crucial to mastering a second language. A sample of 40 first grade students in a Jewish Day School participated in the study. Students learned their…
Descriptors: Game Based Learning, Vocabulary Development, Second Language Learning, Learner Engagement
Newman, Sharlene D.; Loughery, Erin; Ecklund, Ambur; Smothers, Marriah; Ongeri, Jefney – Mathematical Thinking and Learning: An International Journal, 2023
Previous studies have found that block play results in better spatial ability which may lead to greater mathematical skills. The current study examined a specific type of block play, structured block play in which a copy of a block configuration is constructed. Structured block play is a difficult cognitive task that requires an understanding of…
Descriptors: Spatial Ability, Preschool Children, Computation, Mathematics Skills
Liu, Zhichun; Moon, Jewoong – Educational Technology & Society, 2023
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children's personalized learning experiences for K-5 computing education. Although DGBL experiences can be beneficial, young…
Descriptors: Learning Analytics, Design, Game Based Learning, Computation
Tofel-Grehl, Colby; Braden, Sarah; Penrod, Candace; Wheeler, Laura; Hansen, Tyler; Jones, Andrew; Chamberlain, Clayton – Science and Children, 2023
Animals depend on their surroundings for their survival. In consuming their food, animals are consuming energy. This cycling of matter and the accompanying flow of energy within an ecosystem occurs because of interactions among and between organisms. To guide students in modeling how ecosystems function, the authors share "Ecosystem…
Descriptors: Science Instruction, Teaching Methods, Standards, Energy
Sasithida Saraiwang; Kanoknate Worawong – PASAA: Journal of Language Teaching and Learning in Thailand, 2023
This study aimed to determine the effects of a teaching model combining Task-Based Learning (TBL) and Game-Based Learning (GBL), called the Orientation Performance Presentation Analysis Application (OPPAA) model, developed by the researchers, on primary students' English proficiency and to explore teachers' and students' opinions of the model. The…
Descriptors: Task Analysis, Teaching Methods, Game Based Learning, English (Second Language)
Matlubah, Helliyatul – International Education Journal: Comparative Perspectives, 2023
This study explores the instructional practices implemented by two Muslim homeschooling mothers living in Australia. These mothers have homeschooled their primary-aged children for at least one year. The research aims to understand Muslim homeschooling parents' pedagogical practices to apply learner-centred teaching (LCT) to cater for students'…
Descriptors: Foreign Countries, Muslims, Home Schooling, Mothers
Mia L. Morgan – New England College Journal of Applied Educational Research, 2023
This paper presents one elementary school librarian's experience using gamification and game-based learning in the specialist classroom. While the academic literature on gamification and game-based learning is increasing, there has not been much written on using these techniques in the specialist classroom. Using a case study method, the…
Descriptors: Gamification, School Libraries, Game Based Learning, Grade 3
Lee, Hye Kyung; Choi, Ahram – Educational Technology Research and Development, 2020
The study presents results of a tablet-based math game intervention to enhance early numeracy skills of children in Tanzania. Standard level 1 children (n = 122), attending a rural primary school, were randomly allocated to either intervention or control group. The intervention group participated in a daily intervention session for 46 days.…
Descriptors: Numeracy, Mathematics Skills, Handheld Devices, Game Based Learning