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Anne Coffey; Shane Lavery; Leigh Sinclair – Issues in Educational Research, 2024
The level of engagement of students in schooling has long been associated with the type of educational outcomes achieved. This relationship is very apparent during early adolescence. It is during this developmental period that young people navigate the transition between primary and secondary school and may disengage from schooling. The Imagined…
Descriptors: Early Adolescents, Learner Engagement, Intervention, Student Attitudes
Yu-Cin Jian; Leo Yuk Ting Cheung – European Journal of Psychology of Education, 2025
Eye-movement technology has been often used to examine reading processes, but research has seldom examined the relationship between the reading process and comprehension performance, and whether the relationships are similar or different across grades. To investigate this, we conducted a 3-year longitudinal study starting at grade 4, with 175…
Descriptors: Elementary School Students, Grade 4, Grade 5, Grade 6
Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Vasconcelos, André; Monsores, Jomar; Almeida, Tania; Quadros, Laura; Ogasawara, Eduardo; Quadros, João – Education and Information Technologies, 2023
The use of information technology in the academic environment has grown. Building different didactic techniques to help students learn and practice with Information Technology (IT) resources is common. However, applying these techniques does not necessarily mean that students may acquire knowledge. The differential idea of this work is to create…
Descriptors: Foreign Countries, Elementary Education, Elementary School Students, Computer Science Education
Alves-Wold, Aline; Walgermo, Bente Rigmor; McTigue, Erin; Uppstad, Per Henning – Educational Psychology Review, 2023
For attaining success in writing, motivation is essential. Crucially, instruction is dependent on knowing the student's capabilities and inner drives. To date, research on writing has yet to establish a consistent framework for assessing writing motivation, and often fails to acknowledge students' self-reports, rather favoring evaluations of…
Descriptors: Elementary School Students, Writing Attitudes, Student Motivation, Measurement Techniques
Özeren, Seçil; Top, Ercan – Malaysian Online Journal of Educational Technology, 2023
This research aims to reveal the effects of using augmented reality applications on seventh-grade secondary school students' academic achievement and motivation and to identify students' views on augmented reality applications. For this purpose, the augmented reality application called "CellAR" has been developed for the "Cell and…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Secondary School Students
Cheng, Zijia; Southcott, Jane – International Journal of Music Education, 2023
Across the globe, students begin and continue learning the piano for various reasons. For many this can be an engaging and enjoyable activity which enhances their commitment to learning. Foundational in this process, practice is an essential part of piano learning. Without the excitement of performing for others, for some practice may become…
Descriptors: Music Education, Musical Instruments, Student Motivation, Self Management
Baysal, Yunus Emre; Mutlu, Fatma; Nacaroglu, Oguzhan – International Journal of Psychology and Educational Studies, 2023
The aim of this study was to determine the effect of student-centered teaching applications on students' motivation toward science learning with a meta-analysis study. For this purpose, national and international databases were scanned and master's theses, doctoral dissertations, and articles prepared between 2010 and 2020 were investigated.…
Descriptors: Instructional Effectiveness, Student Centered Learning, Student Motivation, Science Education
Exploring the Relationship between Mathematics Performance and Learning Style among Grade 8 Students
Ocampo, Evelina N.; Mobo, Froilan; Cutillas, Anesito L. – Online Submission, 2023
This study explored the relationship between mathematics performance and learning styles among Grade 8 students in the Philippines. The study used a descriptive correlation research design to achieve its objectives, which included determining the profile of Grade 8 students, identifying their learning styles, and examining the relationship between…
Descriptors: Foreign Countries, Mathematics Achievement, Cognitive Style, Student Characteristics
Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
Ogi Danika Pranata – Pedagogical Research, 2024
Game-based learning has emerged as a promising approach to enhance students' engagement and understanding in educational settings. This study investigates the effectiveness of integrating physics education technology (PhET) simulations as game-based learning tools in teaching physics concepts related tao equilibrium system. A quasi-experimental…
Descriptors: Foreign Countries, Physics, Science Education, Game Based Learning
Hayder Faris Naji; Pinar Kullu; Sahin Emrah Amrahov – Education and Information Technologies, 2024
Augmented reality (AR) technology has opened up new possibilities for interactive and immersive learning experiences, where students can visualize abstract concepts and engage with digital objects in real-time. In this study, a real-time AR-based system is developed and, unlike other studies, incorporates sound effects that will play when the…
Descriptors: Computer Simulation, Production Techniques, Technology Uses in Education, Audiovisual Aids
Phillip M. Gray; Andrew L. Evans – European Physical Education Review, 2024
Sustained motivation for Daily Mile participation at higher physical activity intensities may contribute to the attainment of children's daily moderate-to-vigorous physical activity (MVPA) targets and long-term health benefits. However, individual variability exists in the amount of MVPA accumulated by children during the Daily Mile. The current…
Descriptors: Behavior Theories, Physical Education, Physical Activity Level, Physical Fitness
Mohd Kamal Othman; Sim Kah Ching – Education and Information Technologies, 2024
This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional teaching methods on science education for 10-year-old students. We conducted an experimental design with 574 Malaysian Type Chinese Primary School participants, using pre-and post-tests, questionnaires,…
Descriptors: Gamification, Science Education, Learner Engagement, Student Motivation
Nuray Akman Selcuk; Sevda Kucuk; Burak Sisman – Education and Information Technologies, 2024
This study examines the impact of educational robotics applications in Information Technologies and Software courses on the motivation, attitude towards robotics, and academic achievement of 6th-grade secondary school students. The research employed pre-experimental method encompassing 112 students. Students got training in robotics using the…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Student Motivation