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Jansen in de Wal, Joost; Hornstra, Lisette; Prins, Frans J.; Peetsma, Thea; van der Veen, Ineke – Educational Psychology, 2016
This study's aim was to examine the prevalence, development and domain specificity of fifth- and sixth-grade elementary school students' achievement goal profiles. Achievement goals were measured for language and mathematics among 722 pupils at three points in time. These data were analysed through latent profile analysis and latent transition…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Grade 6
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Yao, Ru-Fen – Universal Journal of Educational Research, 2016
The main purposes of this one-year case study are to create learning environments for indigenous students through culture-based mathematics instructional modules, and what teachers' responds are in two tribes. The researcher leads sixteen in-service teachers and seven pre-service teachers to enter two indigenous tribes- "Cado" and…
Descriptors: Foreign Countries, Indigenous Populations, Educational Environment, Culturally Relevant Education
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Niemi, Hannele; Multisilta, Jari – Technology, Pedagogy and Education, 2016
This article presents results on how students became engaged and motivated when using digital storytelling in knowledge creation in Finland, Greece and California. The theoretical framework is based on sociocultural theories. Learning is seen as a result of dialogical interactions between people, substances and artefacts. This approach has been…
Descriptors: Foreign Countries, Comparative Education, Elementary School Students, Secondary School Students
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Courtney, Louise – Oxford Review of Education, 2017
The current longitudinal study examines the similarities and differences between primary and secondary foreign language curricula and pedagogy along with the development of motivation for language learning and second language proficiency. Data from 26 English learners of French (aged 10-11) were collected across three times points over a 12-month…
Descriptors: Longitudinal Studies, French, Second Language Learning, Second Language Instruction
Sumerfield, Sandra S. – Online Submission, 2017
This study explored how using graphic novel features in the writing process influenced the motivation and engagement of fifth grade boys to write. Participants used graphica features to visually draft their narrative essays before crafting their final writing piece. During the drafting process, students were encouraged to engage in the revision…
Descriptors: Writing Instruction, Teaching Methods, Novels, Cartoons
Cushman, Kathleen – Phi Delta Kappan, 2014
The author interviewed hundreds of adolescents about what makes them interested in learning, in and out of school. The result is a formula hinging on creating eight conditions that spur kids to take active, motivated roles in their own learning.
Descriptors: Adolescents, Interviews, Learning Motivation, Student Attitudes
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Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness
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Baadte, Christiane; Schnotz, Wolfgang – Scandinavian Journal of Educational Research, 2014
This study tested the assumption that the effectiveness of feedback with regard to performance, motivation, and affect is moderated by the learners' self-concept. A total of 72 sixth-graders completed a web-based interactive learning program. Half of the sample received feedback and the other half received no feedback. Differential feedback…
Descriptors: Feedback (Response), Instructional Effectiveness, Learning Motivation, Self Concept
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Liao, Guan-Ze; Shih, Yi-Jyun – Designs for Learning, 2013
Sudoku is an intelligence game that has fascinated many people. In addition to offering entertainment, it also attracts players to solve more challenging Sudoku questions. Sudoku novices tend to fail to focus on understanding the operation rules because the grid, words, and numbers of Sudoku are too complicated. The main purpose of this study is…
Descriptors: Games, Elementary School Students, Grade 3, Foreign Countries
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Ockert, David – Teaching English with Technology, 2015
This paper reports the results of a small, longitudinal study involving a group of Japanese elementary school students (N = 29) involved in exploratory research using foreign language activities, including two Skype exchanges between these students and students in Australia. The purpose of the research was to test for the impact of a series of…
Descriptors: Videoconferencing, Second Language Learning, Second Language Instruction, English (Second Language)
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Bae, Sung Man – School Psychology International, 2015
We examined how perceived parenting style, friendship satisfaction, and academic motivation influence the addictive use of smartphones longitudinally. We utilized the panel data (from 2010-2012) of Korean children and youth panel survey of the National Youth Policy Institute. Data were collected from 2,376 individuals in the first year (boys:…
Descriptors: Foreign Countries, Parenting Styles, Learning Motivation, Friendship
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Chen, Chih-Ming; Tan, Chia-Chen; Lo, Bey-Jane – Interactive Learning Environments, 2016
Oral reading fluency is an indicator of overall reading competence. Many studies have claimed that repeated reading can promote oral reading fluency. Currently, novel Web- or computer-based reading technologies offer interactive digital materials that promote English oral reading fluency using the repeated reading strategy; however, paper-based…
Descriptors: English Language Learners, Oral Reading, Reading Fluency, Educational Technology
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Sun, Jerry Chih-Yuan; Lee, Kuan-Hsien – Educational Technology & Society, 2016
The purpose of this study is to evaluate the feasibility of the integration of concept maps and tablet PCs in anti-phishing education for enhancing students' learning motivation and achievement. The subjects were 155 students from grades 8 and 9. They were divided into an experimental group (77 students) and a control group (78 students). To begin…
Descriptors: Learning Motivation, Teaching Methods, Concept Mapping, Handheld Devices
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Jabbar, Azita Iliya Abdul; Felicia, Patrick – International Journal of Game-Based Learning, 2016
This paper aims to show best practices of GBL design for engagement. It intends to show how teachers can implement GBL in a collaborative, comprehensive and systematic way, in the classrooms, and probably outside the classrooms, based on empirical evidence and theoretical framework designed accordingly. This paper presents the components needed to…
Descriptors: Computer Games, Teaching Methods, Teacher Surveys, Guidelines
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Lin, Pei-Yi; Schunn, Christian D. – International Journal of Science Education, 2016
Learners encounter science in a wide variety of contexts beyond the science classroom which collectively could be quite influential on student attitudes and abilities. But relatively little is known about the relative influence of different forms of informal science experiences, especially for the kinds of experiences that students typically…
Descriptors: Middle School Students, Science Education, Student Attitudes, Informal Education
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