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Bremmer, Melissa; van Hoek, Ellen – International Journal of Education & the Arts, 2020
This article describes the qualitative study of the redesigning of a course based on the Canadian "4CO-teaching method" for student teachers. This method consists of four different phases of co-teaching: co-design, co-execution, co-debriefing, and coreflection. Through this way of co-teaching, student teachers in both primary education…
Descriptors: Team Teaching, Teacher Collaboration, Student Teachers, Elementary Education
Vasil, Martina – General Music Today, 2020
Recent changes in educational policy have placed 21st-century skills at the forefront of arts education, presenting arts educators with an opportunity to reassess instructional practices. Popular music pedagogies are approaches to learning and practicing popular music that may be useful for addressing 21st-century skills and knowledge in arts…
Descriptors: 21st Century Skills, Music, Music Education, Teaching Methods
Sukadari, Sukadari; Huda, Miftachul – Education Sciences, 2021
As the application of colored designs on cloth using wax in certain areas in decorating items of clothing, Batik is made through several steps that come from drawing the pattern on the paper followed by imitating the pattern on fabric, which is called "ngeblat." The next phase is followed by drawing the pattern using wax, which is called…
Descriptors: Cultural Maintenance, Extracurricular Activities, Art Education, Creative Activities
Sáez-López, José-Manuel; Sevillano-García, M. Luisa; Pascual-Sevillano, M. Ángeles – Comunicar: Media Education Research Journal, 2019
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encourage experimentation with phenomena that are not possible in the real world. Augmented reality is generating new opportunities for the development of ubiquity within educational environments. The objective of this study was to analyze the impact that…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Elementary School Students
Gülhan, Filiz; Sahin, Fatma – Journal of Inquiry Based Activities, 2018
In this research, an activity based on 5E model for STEAM education was implemented. The activity plan was designed by researchers for the "Reflection in the Mirror and Absorption of Light" in the 7th grade science class. The research was implemented in a 7th grade group of 30 students in 2017-2018 academic year. Five STEAM focused…
Descriptors: Learning Activities, STEM Education, Art Education, Grade 7
Hope, Alice – International Journal of Art & Design Education, 2018
Literature that addresses young children's learning in galleries and museums typically concentrates on what is already offered and discusses what has proven to be effective, or not, in accommodating their needs. This article offers insight into how objects can be explored with early years children at school, to create greater understanding of…
Descriptors: Elementary School Students, Museums, Case Studies, Role Playing
Cook, Kristin L.; Bush, Sarah B. – School Science and Mathematics, 2018
Complementing the aims of problem-based inquiry, a pedagogical approach called design thinking (DT) has students grapple with issues that require a creative redefinition and reimagining of solutions akin to professional skills of designers, who consider conflicting priorities and complex negotiations to arrive at a solution to an ill-defined…
Descriptors: Design, Integrated Curriculum, STEM Education, Art Education
Sanders-Bustle, Lynn – Art Education, 2018
In this article, Sanders-Bustle recounts what happened when university art education students created socially engaged art (SEA), "Project Unway" and "Project Unity," in the hallways of a middle school. The events represented in this article stem from activities that took place in a secondary art education curriculum course…
Descriptors: Art Education, College Students, Middle School Students, Grade 6
DeJarnette, Nancy K. – Education, 2018
STEM (Science, Technology, Engineering & Mathematics) education and initiatives have grown tremendously over the past decade for children in high school, middle school, and even later elementary school. However, little research and opportunities exist for young children in early childhood (Moomaw, 2012). This qualitative case study research…
Descriptors: Elementary School Students, STEM Education, Art Education, Curriculum Implementation
Kelly, Katie; Becker, Whitney; Lipscomb, George; Robards, Addie – Reading Teacher, 2020
Culturally relevant and sustaining pedagogy is an asset-based approach to teaching and learning. In this way, students' identities, languages, and cultures are centered in the learning experience, creating a sense of belonging. The authors observed culturally relevant and sustaining approaches to teaching and learning while visiting schools in New…
Descriptors: Culturally Relevant Education, Writing Instruction, Art Education, Foreign Countries
Looijenga, Annemarie; Klapwijk, Remke M.; de Vries, Marc J. – Design and Technology Education, 2020
During a Design and Technology class, engagement is both required to start creative hands-on work and a sign of pupil's creative thinking. To find ways to achieve engagement, we can look to the Montessori tradition. Due to the fact that learning is regarded as feeding insight through experimenting, tasks have to offer pupils the opportunity to…
Descriptors: Learner Engagement, Elementary School Students, Preadolescents, Technology Education
Bawa, Surinderjit Kaur; Kaushal, Rekha; Dhillon, Jaswinder Kaur – Journal on Efficiency and Responsibility in Education and Science, 2020
Multimedia programs having a number of elements like Texts, spoken words, sound & music, graphics, animations and still pictures provide different stimuli in their presentations. Art is the field of education that provides a platform for rigorous investigation, representation, expression, and reflection of both scholastic content and the art…
Descriptors: Multimedia Instruction, Art Education, Mathematics Instruction, Interdisciplinary Approach
Hughes, Janette; Morrison, Laura; Robb, Jennifer A. – Canadian Journal of Learning and Technology, 2021
This article reports on the evolution of a STEAM-based teacher professional learning program designed to focus on maker pedagogies. Design-Based Research methodology was used to frame three iterations of professional learning sessions, which collectively involved more than 85 teachers in Ontario, Canada. The article describes the three iterations…
Descriptors: Art Education, STEM Education, Professional Development, Teacher Education
Haas, Ben; Kreis, Yves; Lavicza, Zsolt – Educational Technology & Society, 2021
Due to the COVID-19 pandemic it was impossible to carry out on-campus teaching and examinations as planned for the first-year elementary school Bachelor's degree teacher training courses during the summer term of 2019/2020. Therefore, we moved our on-campus STEAM (Science, Technology, Engineering, Arts and Mathematics) related courses to schooling…
Descriptors: Art Education, STEM Education, Outdoor Education, Recreational Facilities
Wilson, Hope E.; Song, HwanHee; Johnson, Julie; Presley, Lucinda; Olson, Kimberly – Journal of Educational Research, 2021
When arts curriculum is able to become transdisciplinary to reach fundamental understandings with other content areas, the level of transfer and thinking skills of the engaged students has the potential to be raised. This study investigated the implementation of transdisciplinary STEAM lessons across 14 classrooms in 7 states. Students (n = 318)…
Descriptors: Interdisciplinary Approach, Art Education, STEM Education, Creative Thinking