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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Kazu, Ibrahim Yasar; Kuvvetli, Murat – Education and Information Technologies, 2023
This research aimed to explore the views of 8th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary acquisition skills were tested using a web 2.0 application called "Quizziz." The study utilized a…
Descriptors: Instructional Effectiveness, Evaluation Methods, Video Games, Game Based Learning
Villena-Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; Diago, Pascual D. – Technology, Pedagogy and Education, 2023
Virtual Reality (VR) is an emerging technology with an increasing number of studies assessing its benefits in educational settings. However, there is a shortage of empirical studies aimed at evaluating the acceptance of this technology in primary education. The authors propose an extended version of the Technological Acceptance Model to examine…
Descriptors: Educational Technology, Computer Simulation, Electronic Learning, Elementary School Students
Hardman, Joanne; Lilley, Warren – Technology, Pedagogy and Education, 2023
There is a significant body of research that indicates that the use of tablets to learn mathematics in elementary school motivates students to learn. Low mathematical attainment in international benchmarking tests of mathematics in South Africa led the authors to investigate the potential that the mobility of the tablet provided for children to…
Descriptors: Interaction, Tablet Computers, Mathematics Education, Dialogs (Language)
Greenberg, Daphne; Miller, Christine; Graesser, Arthur C. – Adult Literacy Education, 2023
This article is written by two researchers and a teacher involved with the development and implementation of a web-based intelligent tutoring system for adults reading at elementary levels. A description of the tool is provided, followed by some of the challenges faced in designing, developing, and using the tool in adult literacy classrooms.
Descriptors: Intelligent Tutoring Systems, Adult Students, Adult Basic Education, Reading Comprehension
Kuebel, Christa; Haskett, Elizabeth – Update: Applications of Research in Music Education, 2023
The purpose of this multiple case study was to examine the experiences of four elementary general music teachers (first year, early-career, mid-career, late-career) during the time of COVID-19. We considered impacts on the participants' instruction and professional lives from data that were collected throughout the 2020-2021 academic year.…
Descriptors: Elementary School Teachers, Music Education, Music Teachers, COVID-19
Eirini Tzovla; Katerina Kedraka – European Journal of Science and Mathematics Education, 2023
This paper follows up on the impact of a distance learning teachers' professional development program on their self-efficacy beliefs in the long term. Specifically, it measures the personal self-efficacy beliefs and outcome expectancy beliefs of a group of 122 in-service elementary teachers before the start of the program, immediately after its…
Descriptors: Professional Development, Distance Education, Influences, Self Efficacy
Siti Muthomimah; Fattah Hanurawan; Nur Eva; Hetti Rahmawati – Pegem Journal of Education and Instruction, 2023
Educational games are becoming a learning trend for elementary school students today because of their fun nature and attractive appearance which makes students interested in trying them. Pancasila educational games are also designed to make learning more interesting. Testing of educational games and their compatibility with human-computer…
Descriptors: Educational Games, Elementary School Students, Learner Engagement, Computer Games
Yesim Karadag; Seher Yalçin – International Journal of Assessment Tools in Education, 2023
The aim of this study is to investigate the impact of online peer feedback in the Information Technologies and Software course on the improvement of collaborative problem-solving skills (CPS), which are considered essential skills for the 21st century. The impact of peer feedback on CPS was designed using a mixed-methods approach that combines…
Descriptors: Feedback (Response), Cooperation, Influences, Problem Solving
Laura Slay; Melanie Loewenstein; Tami Morton – English in Texas, 2023
As schools reopened in the fall of 2021, educators faced pressure to fill in learning gaps created by unfinished learning. Findings from a qualitative case study of elementary school teachers show that at times teachers felt constrained by the limitations of teaching writing in an online environment; therefore, they were excited about returning to…
Descriptors: Psychological Patterns, Personality Traits, Writing (Composition), COVID-19
Heather Ann Brusso – ProQuest LLC, 2023
This phenomenological qualitative study aimed to examine the lived experiences of virtual teachers responsible for developmental reading skills in a suburban school district in southeastern Virginia. This school division had over 25 schools responsible for the instruction of primary students in grades Kindergarten through second grade. Grades from…
Descriptors: Reading Instruction, Remedial Reading, Reading Skills, Elementary School Students
Momen, Md Abdul; Sultana, Seyama; Hoque, Md. Anamul; Shahriar, Shamsul Huq Bin; Ashif, Abu Sadat Muhammad – Asian Association of Open Universities Journal, 2023
Purpose: Like every other sector, educational institutions have also been suffering immensely due to COVID-19 pandemic. Many educational institutions are now adopting digital classroom services. However, an online platform with the need for appropriate technology and infrastructure from the students' perspective poses a severe challenge to…
Descriptors: Student Satisfaction, Electronic Learning, COVID-19, Pandemics
Increasing Math Knowledge in 3rd Grade: Evaluating Student Use & Teacher Perceptions of Imagine Math
Paoze Lee – ProQuest LLC, 2023
Students across the nation struggle with learning mathematics for a variety of reasons such as the abstract nature, there is only one correct answer and how math is foundational. With the recent increase in the use of digital programs, school districts across the nation have turned to digital math programs for math intervention and learning.…
Descriptors: Grade 3, Mathematics, Elementary School Mathematics, Game Based Learning
Stephanie Alexander – ProQuest LLC, 2023
Paramount to both academic success and success in life is the ability to read. Faced with the arduous task of teaching this process, teachers must be knowledgeable of reading theories and pedagogies. Although the theory-to-practice gap is a valid concern that has been researched in many professions, more needs to be known about how novice teachers…
Descriptors: Theory Practice Relationship, Beginning Teachers, Teacher Attitudes, Reading Instruction
Carol Ann Paul – ProQuest LLC, 2023
From the spring of 2020 to the spring of 2022, the COVID-19 pandemic forced teachers in a Midwestern U.S. state to engage in emergency remote teaching (ERT). The new challenges included increased workloads, shifts in instructional methods, altered teacher identities, and changing student-teacher dynamics. As schools reopened, these ERT-related…
Descriptors: Elementary School Teachers, COVID-19, Pandemics, Electronic Learning