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Bilgic, Kiraz; Dogusoy, Berrin – Education and Information Technologies, 2023
The importance of developing computational thinking (CT) skills has created many practices and research. A significant amount of research exists in the literature on CT and its related skills, yet the rareness of research studies focusing on both quantitative and qualitative evaluations of students' CT skills in real school settings is remarkable.…
Descriptors: Secondary School Students, Computation, Thinking Skills, Programming
Inna Stakhova; Antonina Kushnir; Nataliia Franchuk; Kateryna Kolesnik; Lyudmila Lyubchak; Mikhailo Vatso – International Electronic Journal of Elementary Education, 2024
Given the rapid advancement of modern information and communication technologies, as well as the increasing demand for distance and hybrid learning models, it is imperative that prospective teachers attain a high level of digital competence. This study aimed to determine how effective the technique of using Kahoot! to develop the digital…
Descriptors: Digital Literacy, Competence, Preservice Teachers, Elementary School Teachers
The Effect of Learning Cycle 5E+Powtoon on Students' Motivation: The Concept of Animal Metamorphosis
Resmo, Koraima; Leasa, Marleny – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
During the COVID-19 pandemic period, elementary school students experienced many learning difficulties, which resulted in decreased learning motivation. This study aimed to determine the effect of the 5e+Powtoon learning cycle learning model on learning motivation in science. This quasi-experimental research was conducted at public Elementary…
Descriptors: Teaching Methods, Instructional Effectiveness, Student Motivation, Animals
Ouellette-Schramm, Jennifer – Australian Journal of Adult Learning, 2023
Many adult English learners enroll in U.S. Adult Basic Education programs every year. The federally defined goal of these programs is to increase adult learners' skills to enable them to enter the workforce, but it is not clear whether this purpose matches learners' own motivations for entering these programs. Using the lens of self-authorship…
Descriptors: Adult Basic Education, English Language Learners, Adult Students, Student Motivation
Paul Sun, Peijian; Yang, Qing; Hou, Xiaoming – Journal of Educational Research, 2023
This study examined young learners' motivation and strategy use for Chinese-as-a-foreign-language (L2 Chinese) learning in New Zealand. A total of 1157 primary school students from 29 primary schools were recruited for the study. The results revealed that primary school young learners' overall motivation and strategy use for L2 Chinese learning…
Descriptors: Foreign Countries, Chinese, Second Language Learning, Second Language Instruction
Salmi, Hannu S.; Thuneberg, Helena; Bogner, Franz X. – Interactive Learning Environments, 2023
Learning intervention based on a "Mars and Space" exhibition was designed according to STEAM-education (Science, Technology, Engineering, Art and Mathematics) principles and practices in order to bridge the gap between formal and informal learning. The cognitive learning of 12-year-old students in Finland ("N" = 306) showed a…
Descriptors: Elementary School Students, Foreign Countries, STEM Education, Art Education
Robert Kirkpatrick; Junko Kirkpatrick; Ali Derakhshan – Asian-Pacific Journal of Second and Foreign Language Education, 2024
Given the importance of academic motivation, numerous inquiries have scrutinized the antecedents of this psycho-emotional variable in various educational environments. Nonetheless, the role of students' attitudes in their academic motivation has remained elusive. Put simply, it is unclear whether students' attitudes can make positive changes in…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Elementary School Students
Zhihui Zhang; Xiaomeng Huang – Education and Information Technologies, 2024
Blended learning combines online and traditional classroom instruction, aiming to optimize educational outcomes. Despite its potential, student engagement with online components remains a significant challenge. Gamification has emerged as a popular solution to bolster engagement, though its effectiveness is contested, with research yielding mixed…
Descriptors: Educational Games, Blended Learning, Learning Motivation, Language Proficiency
Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
Ruo-Yu Li; Jerry Chih-Yuan Sun – Interactive Learning Environments, 2024
Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR learning environment, previous literature proposed a series of theoretical models and strategies without considering the key factors for their development.…
Descriptors: Instructional Design, Computer Simulation, Expertise, Attitudes
Oliveira, Wilk; Hamari, Juho; Joaquim, Sivaldo; Toda, Armando M.; Palomino, Paula T.; Vassileva, Julita; Isotani, Seiji – Smart Learning Environments, 2022
Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user's traits. Currently, there is a dearth of research on the…
Descriptors: Game Based Learning, Learner Engagement, Learning Motivation, Personality Traits
Tibken, Catharina; Richter, Tobias; von der Linden, Nicole; Schmiedeler, Sandra; Schneider, Wolfgang – Child Development, 2022
Gifted underachievers perform worse in school than would be expected based on their high intelligence. Possible causes for underachievement are low motivational dispositions (need for cognition) and metacognitive competences. This study tested the interplay of these variables longitudinally with gifted and non-gifted students from Germany…
Descriptors: Foreign Countries, Metacognition, Academically Gifted, Grade 6
Ginzburg, Tamar; Barak, Miri – Journal of Science Education and Technology, 2023
Fostering technology-enhanced science learning in elementary schools is an ongoing challenge as young students are not always motivated to engage with science lessons. The use of technology, such as digital sensors and data recorders, has been found to result in higher engagement with science. However, the association between technology-enhanced…
Descriptors: Foreign Countries, Science Teachers, Elementary School Students, Grade 6
Eva Fidia Lestari; Masagus Firdaus; Hanni Yukamana – Journal of English Teaching, 2024
The pandemic has affected many aspects of our lives including education and that has caused the Government to provide alternative teaching methods and make recommendations for online learning. Since smartphones and laptops using the internet are the only tools for learning, students are increasingly playing online games and being exposed to…
Descriptors: Grade 7, Computer Games, Video Games, Game Based Learning
Yan Lin; Hongjian Liao; Suxian Weng; Wanqi Dong – Education and Information Technologies, 2024
Children's preschool years are crucial for the development of computational thinking (CT) skills. However, debate continues regarding whether CT should be developed through plugged-in or unplugged activities. This study investigated the similarities and differences between plugged-in and unplugged activities with similar learning content and…
Descriptors: Learning Activities, Computer Science Education, Teaching Methods, Thinking Skills