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Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Qualter, Anne – Primary Science Review, 2005
It is amazing how many interesting projects are going on in schools that nobody else knows much about. Teachers in St Peters Primary School have, over recent years, been involved in projects on emotional intelligence and in particular have developed a special interest in the use of puppets and role-play in their teaching. A concern to ensure a…
Descriptors: Young Children, Science Instruction, Elementary School Science, Family School Relationship
What Works Clearinghouse, 2006
"Too Good for Violence" promotes character values, social-emotional skills, and healthy beliefs of elementary and middle school students. The program includes seven lessons per grade level for elementary school (K-5) and nine lessons per grade level for middle school (6-8). All lessons are scripted and engage students through…
Descriptors: Teaching Methods, Role Playing, Parent Participation, Community Involvement
Awbrey, Colleen; Longo, Amy; Lynd, Amanda; Payne, Colleen – Online Submission, 2008
Four teacher researchers focused on the lack of students' proper social skills for this action research project report. In the classes of four teacher researchers, the students were coming to school lacking proper social skills. Because of this, teachers were spending time allocated for the curriculum, on discipline and the instruction of social…
Descriptors: Check Lists, Elementary School Students, Childrens Literature, Role Playing
Prendiville, Francis; Toye, Nigel – Paul Chapman Publishing, 2007
Showing teachers how to use drama to promote speaking and listening for pupils, including those who find learning difficult, this book describes, analyses and teaches how to use role play effectively and looks at how to generate a productive dialogue between teachers and pupils that is both powerful and enabling. The authors present innovative…
Descriptors: Teaching Methods, Teacher Role, Elementary School Students, Speech Communication
Molina, Bogusia; Brigman, Greg; Rhone, Angela – Journal for Specialists in Group Work, 2003
A multicultural model for children in Grades K through 5 to foster skills needed for success is presented. The learning, living, and working (LLW) group work model focuses on three skill sets identified by multiple researchers over the past 30 years as necessary for success in school, relationships, and work. These three skill sets--learning…
Descriptors: Story Grammar, Service Learning, Play, Academic Achievement
What Works Clearinghouse, 2006
"Too Good for Drugs"[TM] is designed to promote life skills, character values, resistance skills to negative peer influence, and resistance to the use of illegal drugs, alcohol, and tobacco. The program, which targets elementary and middle school students, is based on classroom discussions and structured activities that center on…
Descriptors: Teaching Methods, Narcotics, Community Involvement, Peer Influence
Squire, Kurt – Educational Researcher, 2006
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a "designed experience." Players'…
Descriptors: Play, Educational Researchers, Video Games, Interactive Video
Annetta, Leonard A.; Murray, Marshall R.; Laird, Shelby Gull; Bohr, Stephanie C.; Park, John C. – EDUCAUSE Quarterly, 2006
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between student interest and how lessons are taught, graduate students in science education at North Carolina…
Descriptors: Graduate Students, Video Games, Distance Education, Student Interests
Miralpeix, Inmaculada – International Journal of English Studies, 2007
The aim of this study is to analyse the possible effects of Age of Onset (AO), Cognitive Maturity (Age at Testing--AT) and Amount of Exposure (AE) on the productive vocabularies of learners of English as a Foreign Language (FL). Three groups of bilingual Catalan/Spanish students were tested towards the end of Secondary Education. The groups…
Descriptors: Vocabulary Development, Second Language Learning, Profiles, English (Second Language)
Boyd, Amy E.; Cooper, Jim – Science Activities: Classroom Projects and Curriculum Ideas, 2004
Tree rings can be used not only to look at plant growth, but also to make connections between plant growth and resource availability. In this lesson, students in 2nd-4th grades use role-play to become familiar with basic requirements of trees and how availability of those resources is related to tree ring sizes and tree growth. These concepts can…
Descriptors: Forestry, Plants (Botany), Natural Resources, Elementary School Students
Siperstein, Gary N.; Rickards, Emily Paige – Brookes Publishing Company, 2004
Field-tested with 400 elementary school students, this curriculum focuses on developing the cognitive skills behind appropriate social behavior rather than teaching children a set of specific behaviors to enact. Along with a thorough overview, teachers will get 66 activity-based lessons on social skills, organized around topics that build on each…
Descriptors: Special Needs Students, Social Behavior, Elementary School Students, Cues
Barclay, Colette – Teacher Development, 2004
Dunblane Primary School, Scotland, and Columbine High School, USA. Two headline tragedies that have led to trauma for their pupils and staff. Trauma that could be devastating because of the psychological impact and the practical requirements a crisis brings. Children's social and personal development can be negatively affected, their academic…
Descriptors: Play, Crisis Management, Administrator Role, Foreign Countries
Nulden, Urban; Ward, Bodil – Information Technology in Childhood Education Annual, 2002
Multimedia as an educational technology tool is used throughout the educational system. In this article we present a research project where multimedia scenario was used to initiate a discussion about Internet use among students and teachers at a primary school. Multimedia scenario is the use of large screen multimedia to initiate and facilitate…
Descriptors: Role Playing, Problem Based Learning, Experiential Learning, Educational Technology
Borbely, Christina J.; Graber, Julia A.; Nichols, Tracy; Brooks-Gunn, Jeanne; Botvin, Gilbert J. – Journal of Youth and Adolescence, 2005
This study used conflict resolution role play vignettes and self-report surveys of 450 New York City 6th graders to examine associations between adolescents' conflict resolution efficacy and social skills. Vignettes covered 3 social contexts, conflict with a peer (disagreement over activities), with a parent (raise in allowance), and with a…
Descriptors: Grade 6, Conflict Resolution, Role Playing, Measurement Techniques