Publication Date
In 2025 | 0 |
Since 2024 | 8 |
Since 2021 (last 5 years) | 50 |
Since 2016 (last 10 years) | 124 |
Since 2006 (last 20 years) | 231 |
Descriptor
Source
Author
Botvin, Gilbert J. | 2 |
Brooks-Gunn, Jeanne | 2 |
Cruz, Barbara C. | 2 |
DiPerna, James C. | 2 |
Frank, Jennifer | 2 |
Graber, Julia A. | 2 |
Hwang, Gwo-Jen | 2 |
Kellogg, David | 2 |
Lee, Tsan-Kuang | 2 |
Lei, Pui-Wa | 2 |
Lien, Chi-Jui | 2 |
More ▼ |
Publication Type
Education Level
Location
Taiwan | 11 |
Turkey | 10 |
United Kingdom | 7 |
United Kingdom (England) | 7 |
South Korea | 6 |
Australia | 4 |
Netherlands | 4 |
New Zealand | 4 |
South Africa | 4 |
Spain | 4 |
California | 3 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 2 |
Sixteen Personality Factor… | 1 |
Systematic Screening for… | 1 |
Wechsler Intelligence Scale… | 1 |
What Works Clearinghouse Rating
Does not meet standards | 1 |
Petrie, Kirsten; McGee, Clive – Australian Journal of Teacher Education, 2012
One of the challenges in in-service teacher education is how teachers can be given professional development (PD) that enables them to respond to national curriculum and policy change. In recent years primary teachers in New Zealand have been inundated with Ministry of Education-funded professional development programmes to help them implement a…
Descriptors: National Curriculum, Physical Education, Physical Activities, Foreign Countries
Al Harrasi, Kothar Talib Sulaiman – English Language Teaching, 2012
Learning a FL [foreign language] may be frustrating for some young learners; however, integrating fun in learning would encourage them to develop positive attitudes towards learning a language (Ellis & Brewster, 1991). Stories are an effective and enthusiastic technique in teaching young learners; they inject lots of amusement and help…
Descriptors: Foreign Countries, Story Telling, English (Second Language), Second Language Learning
Hou, Huei-Tse – British Journal of Educational Technology, 2013
Many researchers have studied the effects of game-based learning (GBL) (eg, Annetta, Minogu, Holmes & Cheng, 2009; Kiili, 2007). However, empirical process analyses of long-term applications of GBL in a school setting are much less common. A process analysis of GBL in a school setting allows us to better understand the role of games in…
Descriptors: Prior Learning, Gender Differences, Longitudinal Studies, Case Studies
Sheehan, Kevin; Laifer, Larry – Social Studies and the Young Learner, 2011
Working at the sixth grade level, the authors write about their effort to interest students in current events and their historical roots. This article outlines a series of learning experiences and assessments that the authors created for sixth grade students at Lockhart School in Massapequa, New York. These learning experiences culminated in a…
Descriptors: Current Events, Grade 6, Social Studies, Elementary School Students
Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Huang, Iwen; Tsai, Chin-Chung – Educational Technology Research and Development, 2012
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into consideration, students might only show temporary interest during the learning process, and their learning…
Descriptors: Cognitive Style, Learning Motivation, Program Effectiveness, Natural Sciences
Sheffield, Caroline C.; Swan, Stephen B. – Social Education, 2012
Historical reenactments are a frequently utilized active learning strategy that encourages students to engage in historical thinking. They require students to critically read and synthesize information, consider multiple perspectives, and write a coherent narrative demonstrating an understanding of the time period, event, and the individuals…
Descriptors: Cultural Activities, History Instruction, Role Playing, Video Technology
Crumpler, Thomas P.; Handsfield, Lara J.; Dean, Tami R. – Research in the Teaching of English, 2011
In this study we take up challenges regarding researcher positionality, representation, and the construction of difference as a launching point to reflexively analyze our own practices within a research project exploring multilingualism, multiliteracies, and teacher development. Our data were drawn from a teacher study group we facilitated during…
Descriptors: English (Second Language), Second Language Instruction, Faculty Development, Discourse Analysis
Ward, Linda – Primary Science, 2010
Working in a school with a high proportion of dyslexic children has helped this author to discover and improve her teaching of science. Officially, dyslexia is seen as "a specific learning difficulty that hinders the learning of literacy skills. This problem of managing verbal codes in memory is neurologically based." Many children come to the…
Descriptors: Learning Disabilities, Dyslexia, Literacy, Science Instruction
Le Messurier, Mark; Parker, Madhavi Nawana – Routledge, Taylor & Francis Group, 2011
Some children, for all manner of reasons, struggle to make friends and fit in socially. "What's the Buzz?" is a unique sixteen-lesson social skills enrichment programme designed to explicitly teach children how to think and relate to others in social situations. This lively, highly practical role-play and play-based programme targets everyday…
Descriptors: Feedback (Response), Play, Interpersonal Competence, Elementary School Students
Luk, Jasmine C. M. – Pedagogies: An International Journal, 2013
This article discusses a study on how language use and language development can be promoted through engaging students in different participation roles in board games. Theoretically, the study is grounded in sociocultural perspectives of activity theory and the role of play as a form of human motivation. A group of Grade 4 primary students learning…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Games
Shulman, Marc D. – Online Submission, 2013
This action research project report was conducted because students' lack of sportsmanship skills in elementary school physical education was negatively affecting the physical activity level of many students. The teacher was spending classroom time giving attention to conflicts dealing with negative sportsmanship issues and therefore losing…
Descriptors: Violence, Action Research, Teacher Researchers, Physical Activity Level
Susaeta, Heinz; Jimenez, Felipe; Nussbaum, Miguel; Gajardo, Ignacio; Andreu, Juan Jose; Villalta, Marco – Educational Technology & Society, 2010
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a…
Descriptors: Role Playing, Educational Games, Computer Simulation, Computer Uses in Education
Horrocks, Erin L.; Morgan, Robert L. – Teacher Education and Special Education, 2011
A multicomponent training package (live training, video modeling, role playing, and feedback) was used to train teachers to conduct assessment and to instruct students with profound multiple disabilities. Phase 1 of the study involved training seven teachers to conduct assessment in three areas: (a) preference assessment (i.e., identification of…
Descriptors: Video Technology, Feedback (Response), Inservice Teacher Education, Role Playing
Chen, Hsiang-Ping; Lien, Chi-Jui; Annetta, Len; Lu, Yu-Ling – Educational Technology & Society, 2010
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini-world to learn about science, technology, and society. One hundred and thirty sixth-graders, about…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Educational Games
Grant, Katrina; Mistry, Malini Tina – Education 3-13, 2010
This paper investigates role-play activities and how they can be used within learning for English as an Additional Language (EAL) pupils in a Key Stage 2 setting in England. Through observations, results showed effective role-play activities can be beneficial to EAL pupils, allowing them to practice words and phrases in a relaxed atmosphere…
Descriptors: Role Playing, Foreign Countries, Classroom Environment, Elementary School Students