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Showing 1 to 15 of 24 results Save | Export
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Fuji, Shohei; Sugimura, Shinichiro – European Journal of Developmental Psychology, 2023
Studies have found a relationship between pretend play and self-regulation both during and outside pretend play; however, very few have investigated these three variables simultaneously. Therefore, this study examined the relationship between the frequency of role-play (a type of pretend play), self-regulatory behaviour during role-play, and…
Descriptors: Role Playing, Metacognition, Imagination, Play
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Veraksa, Aleksander N.; Gavrilova, Margarita N.; Bukhalenkova, Daria A.; Yakupova, Vera A. – European Journal of Contemporary Education, 2020
Numerous studies argue that inhibitory control could be successfully enhanced in play activities during preschool age. Previous studies showed that fantasy significantly associated with inhibitory control and cognitive flexibility. It was also shown that inhibitory control is related to symbolic play (imagination of absent objects, attributing…
Descriptors: Play, Inhibition, Correlation, Imagination
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Wu, Shu-chen – European Early Childhood Education Research Journal, 2019
Children's conceptions or interpretations of the relationship between play and learning have not been studied much in the early childhood education studies. To better understand play and learning in the Chinese context, this paper will discuss the outcome of a study which sought to investigate children's understanding and interpretation of the…
Descriptors: Play, Childrens Attitudes, Young Children, Foreign Countries
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Veraksa, ?leksander; Bukhalenkova, Daria; Smirnova, ?lena – International Research in Early Childhood Education, 2020
The purpose of the study was to examine the relationship between the main components of role play, according to Vygotsky (object substitution, idea of play, play interaction), and executive functions (working memory, inhibition, cognitive flexibility, planning) in preschool age. The study involved 56 children, 5 to 6 years old (29 boys and 27…
Descriptors: Correlation, Role Playing, Play, Preschool Children
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Park, Juhee – Turkish Online Journal of Educational Technology - TOJET, 2019
Pretend play leads to real-life learning. By imitating a firefighter using a horse, a doctor checking a patient's ear, or a construction worker building a skyscraper, children learn about community roles and services and feel proud and satisfied. When they pretend, children create pictures in their minds of past experiences and use their…
Descriptors: Imagination, Play, Teaching Methods, Problem Solving
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Stagg Peterson, Shelley; Jang, Soon Young; Tjandra, Christina – Journal of Early Childhood Research, 2020
In this study, analysis of video recordings of 5-year-old children's use of language and nonverbal modes of communication (e.g. gaze, action, gesture, and proximity) is used to examine how children contribute to sociodramatic play narratives and participate in the classroom peer culture. In their dramatic play at a restaurant play center and at a…
Descriptors: Video Technology, Playwriting, Language Usage, Nonverbal Communication
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Hope, Alice – International Journal of Art & Design Education, 2018
Literature that addresses young children's learning in galleries and museums typically concentrates on what is already offered and discusses what has proven to be effective, or not, in accommodating their needs. This article offers insight into how objects can be explored with early years children at school, to create greater understanding of…
Descriptors: Elementary School Students, Museums, Case Studies, Role Playing
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Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
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Wolfe, H. Ellie – Journal of Music Teacher Education, 2020
Preservice music teachers may devalue play as a teaching approach unless music teacher educators reintroduce them to play through role-playing, cooperative games, and other playful activities. I designed a 4-week unit on play as part of an elementary general music methods course. Student participants engaged in, reflected on, and planned play…
Descriptors: Case Studies, Preservice Teachers, Music Teachers, Music Education
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Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
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Minoi, Jacey-Lynn; Mohamad, Fitri; Arnab, Sylvester; Phoa, John; Morini, L.; Beaufoy, J.; Lim, T.; Clarke, S. – Electronic Journal of e-Learning, 2019
This paper presents the formulated 'play-to-engage' model for indigenous community engagement that incorporates factors in cultural protocols and game design thinking. The hybrid model of the participatory co-creation model was formulated in the study that had been rolled out in two rural primary schools in West Borneo. These schools are located…
Descriptors: Indigenous Populations, Rural Schools, Elementary Schools, Foreign Countries
Bolstad, Rachel; McDowall, Sue – New Zealand Council for Educational Research, 2019
This report discusses the potential of games to support learning, and what innovative game-based (or "gameful") learning and teaching practices can look like in a range of New Zealand school settings. Over 2 years, we undertook fieldwork in 14 schools, interviewed 21 teachers and more than 100 students ranging from Year 3 to Year 13. We…
Descriptors: Foreign Countries, Game Based Learning, Educational Innovation, Educational Practices
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Siyahhan, Sinem; Barab, Sasha; James, Carrie – Journal of Interactive Learning Research, 2011
In this study, we explored a new experimental methodology for investigating children's (ages 10 to 14) stances with respect to the ethics of online identity play. We used a scenario about peer identity misrepresentation embedded in a 3D virtual game environment and randomly assigned 265 elementary students (162 female, 103 male) to three…
Descriptors: Elementary School Students, Computer Mediated Communication, Computer Simulation, Video Games
Le Messurier, Mark; Parker, Madhavi Nawana – Routledge, Taylor & Francis Group, 2011
Some children, for all manner of reasons, struggle to make friends and fit in socially. "What's the Buzz?" is a unique sixteen-lesson social skills enrichment programme designed to explicitly teach children how to think and relate to others in social situations. This lively, highly practical role-play and play-based programme targets everyday…
Descriptors: Feedback (Response), Play, Interpersonal Competence, Elementary School Students
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Luk, Jasmine C. M. – Pedagogies: An International Journal, 2013
This article discusses a study on how language use and language development can be promoted through engaging students in different participation roles in board games. Theoretically, the study is grounded in sociocultural perspectives of activity theory and the role of play as a form of human motivation. A group of Grade 4 primary students learning…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Games
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