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Bottino, Rosa Maria; delle Ricerche, Consiglio Nazionale; Ott, Michela; Tavella, Mauro – International Journal of Game-Based Learning, 2014
The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction. In this paper the authors report on a Serious Gaming field experiment where typical board games (such as battleship, master mind and domino) were employed with the shifted purpose of…
Descriptors: Educational Games, Academic Achievement, Learner Engagement, Learning Motivation
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Benita, Moti; Roth, Guy; Deci, Edward L. – Journal of Educational Psychology, 2014
Mastery goals are generally considered the most adaptive achievement goals. In 2 studies, we tested whether, in line with self-determination theory, participants' experiences of autonomy support and autonomy would affect the relations between mastery goals and psychological outcomes. In Study 1 (an experiment), 117 college students, randomly…
Descriptors: Mastery Learning, Goal Orientation, Self Determination, Learning Theories
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Matson, Eric; DeLoach, Scott; Pauly, Robyn – Journal of STEM Education: Innovations and Research, 2004
The "Robot Roadshow Program" is designed to increase the interest of elementary school children in technical disciplines, specifically math and science. The program focuses on children from schools categorized as rural or underserved, which often have limited access to advanced technical resources. We developed the program using robots…
Descriptors: Elementary School Mathematics, Elementary School Science, Elementary School Students, Rural Schools