NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Loh, Chin Ee; Sun, Baoqi; Majid, Shaheen – English in Education, 2020
Research on the gendered reading habits and preferences of boys and girls presents them as very different. This study focuses on the gendered reading habits and preferences of Singapore adolescent students (aged 12 to 17) to examine if such polarity exists in their reading habits. Drawing on survey data from 4830 adolescents in five secondary…
Descriptors: Gender Differences, Reading Habits, Adolescents, Preferences
Peer reviewed Peer reviewed
Direct linkDirect link
Torppa, Minna; Niemi, Pekka; Vasalampi, Kati; Lerkkanen, Marja-Kristiina; Tolvanen, Asko; Poikkeus, Anna-Maija – Child Development, 2020
This study examines associations between leisure reading and reading skills in data of 2,525 students followed from age 7 to 16. As a step further from traditional cross-lagged analysis, a random intercept cross-lagged panel model was used to identify within-person associations of leisure reading (books, magazines, newspapers, and digital…
Descriptors: Leisure Time, Recreational Reading, Reading Skills, Correlation
Peer reviewed Peer reviewed
Direct linkDirect link
West, Jessica A. – E-Learning and Digital Media, 2019
In this article, I share the ways in which New Literacies theory served as an interpretive lens to understand how the Internet as a cultural tool mediates the literacy actions of adolescents in English Language Arts classrooms. Data were drawn from a larger study in which students who were considered "at-risk" because of previous…
Descriptors: Educational Technology, Technology Uses in Education, Literacy Education, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
An, Heejung, Ed.; Alon, Sandra, Ed.; Fuentes, David, Ed. – IGI Global, 2015
The inclusion of new and emerging technologies in the education sector has been a topic of interest to researchers, educators, and software developers alike in recent years. Utilizing the proper tools in a classroom setting is a critical factor in student success. "Tablets in K-12 Education: Integrated Experiences and Implications"…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications