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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Marten B. Westerhof; Colm O’Kane; Gavin Duffy – Design and Technology Education, 2024
Spatial skills are crucial to STEM disciplines and involve a variety of cognitive processes and skills related to visualising, reasoning and communicating about spatial relations. Particularly in the primary school years, attaining 'spatial literacy' gives children a valuable set of skills and knowledge that can aid them in successful…
Descriptors: Spatial Ability, Handicrafts, Creative Activities, Design
Preston, Christine; Blowe, Jacqueline – Teaching Science, 2019
Foundation Year children are often excited about learning to read. Some 5- to 6-year-olds with well-developed literacy skills begin to read chapter books. Like older children and adults, they cannot read the whole book in one sitting. The learning experience described in the article provides an example of how the properties of materials…
Descriptors: Creative Activities, Foreign Countries, Elementary School Students, Science Instruction
Ashbrook, Peggy – Science and Children, 2020
An open-ended assignment to "make something" out of cardboard was a good fit for a half-day camp class of children in kindergarten, first, and second grades where the first goal was to have fun while learning. Given the opportunity to make something of their own design for their own purposes out of cardboard, the children persisted while…
Descriptors: Camps, Kindergarten, Grade 1, Grade 2
Bureekhampun, Suthasini; Techakarnjanakij, Kittikorn; Supavarasuwat, Piya – International Journal of Instruction, 2021
The objectives of the research were to investigate a creative learning promotion activity package for 30 Thai seven-year-old, first-grade school students. Secondly, to design a creative learning promotion activity package, followed by an assessment of the creative learning development process from a series of creative learning promotion…
Descriptors: Young Children, Grade 1, Elementary School Students, Creativity
Rönkkö, Marja-Leena; Yliverronen, Virpi; Kangas, Kaiju – Design and Technology Education, 2021
The present study explored pre-primary students' investigative activity during a longitudinal, integrative technology education project: the Power Creatures project. Investigative activity refers to the way young children act in a learning context that combines inquiry-based activities with creative hands-on activities, such as designing and…
Descriptors: Preschool Children, Technology Education, Preschool Education, Investigations
Rouse, Rob; Krummeck, Katie; Uribe, Olivia – Science and Children, 2020
Makerspaces are collaborative workplaces equipped with a variety of high- and low-tech tools and materials that individuals can use to create physical and digital products. In this article the authors take the perspective that integrating a makerspace into a school is a proactive, thoughtful, and time-consuming process. To help meaningfully…
Descriptors: Design, Creative Activities, Teaching Methods, Elementary School Students
Understanding Educational Change: Agency-Structure Dynamics in a Novel Design and Making Environment
Kumpulainen, Kristiina; Kajamaa, Anu; Rajala, Antti – Digital Education Review, 2018
This study investigates agency-structure dynamics in students and teachers' social activity in a novel design and making environment in the context of the Finnish school system, which has recently undergone major curricular reform. Understanding that agency is an important mediator of educational change, we ask the following questions: How are…
Descriptors: Educational Change, Design, Innovation, Social Environment
Güdel, Karin; Heitzmann, Anni; Müller, Andreas – International Journal of Technology and Design Education, 2019
The aim of this article is to report the results of an empirical study on adolescents' interest, self-efficacy, and vocational interest in technology and design. Following the expectancy-value model, we wanted to know how context-specific interest in technology and perceived self-efficacy in solving technical tasks are developed at lower…
Descriptors: Self Efficacy, Vocational Interests, Grade 7, Grade 8
Holbert, Nathan – AERA Online Paper Repository, 2017
Drawing on the construct of "ways of knowing" from the feminist tradition the Bots for Tots project explores the affordances of activity framings and structures that tap into alternate mental dispositions to broaden participation and interest in maker activities. In this paper I present data from a workshop with 9-10 year olds explicitly…
Descriptors: Toys, Females, Helping Relationship, Disproportionate Representation
Mannathoko, Magdeline C.; Mamvuto, Attwell – Arts Education Policy Review, 2018
Art in Botswana primary schools is taught under the umbrella term Creative and Performing Arts (CAPA), a subject that encompasses various arts disciplines. The arts disciplines are Physical Education, Music, Design and Technology, Home Economics, and Drama and Dance. The subject introduces learners to various disciplinary knowledge, media, and…
Descriptors: Foreign Countries, Elementary School Students, Learner Engagement, Art Education
Benson, Clare; Lunt, Julie – Journal of Science Education and Technology, 2011
In the last 15 years there has been an increased emphasis in both educational research and curriculum development upon investigating children's perspectives of their experience of learning. Children naturally have very particular and important insights to offer in helping us to develop our understanding of teaching and learning. However, research…
Descriptors: Creativity, Educational Research, Technology Education, Design
Brennan, Karen – Journal of Technology and Teacher Education, 2015
In this article, we explore challenges encountered by K-12 educators in establishing classroom cultures that support creative learning activities with the Scratch programming language. Providing opportunities for students to understand and to build capacities for creative work was described by many of the teachers that we interviewed as a central…
Descriptors: Creative Activities, Class Activities, Design, Barriers
Michels, Barbara; Maxwell, Debra; Chang, Ching-Wen – Critical Questions in Education, 2010
Educators are continuously looking at innovative ways to teaching and working with students of all ages. The tools used range from the simplest technologies, such as chalk and pencils, to the high-tech tools involving computers and information systems. The best tools and strategies often invoke the use of the old and new or the old in a new way.…
Descriptors: Intellectual History, Background, Design, Creative Activities
Fernandez-Cardenas, Juan Manuel – Thinking Skills and Creativity, 2008
This paper looks at the collaborative construction of web pages in History by a Year-4 group of children in a primary school in the UK. The aim of this paper is to find out: (a) How did children interpret their involvement in this literacy practice? (b) How the construction of web pages was interactionally accomplished? and (c) How can creativity…
Descriptors: Figurative Language, Teaching Methods, Design, History Instruction