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Tiina Korhonen; Noora Laakso; Aino Seitamaa; Visajaani Salonen; Netta Tiippana; Jari Lavonen; Kai Hakkarainen – Cogent Education, 2024
Digital fluency is a central 21st-century competence. Schools are responsible for ensuring that all students cultivate sophisticated sociodigital competences and mindsets needed for studying and collaborating through and around technology and overcoming digital challenges encountered. Although some schools have successfully integrated digital…
Descriptors: Technological Literacy, Student Attitudes, COVID-19, Pandemics
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Smith, Raychl; Secoy, Jacqueline – Journal of Music Teacher Education, 2019
The purpose of this instrumental case study was to understand how learning to play the ukulele influenced the music identity of elementary education majors. Eighteen participants (17 females, 1 male) from two universities created YouTube playlists and recorded solo ukulele performances for their YouTube channel. Music identity perceptions were…
Descriptors: Music Education, Video Technology, Educational Technology, Musical Instruments
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Lin, Ruyi; Yang, Junfeng; Jiang, Feng; Li, Jiaping – Education and Information Technologies, 2023
With the digital transformation of education, data and digital technologies are regarded as the driving forces for teaching innovation. Teachers' data literacy and digital teaching competence are becoming increasingly important for empowering students' digital capacity, ethically technology usage, and collaboration or communication skills in the…
Descriptors: Elementary School Teachers, Data, Multiple Literacies, Computer Literacy
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Inna Stakhova; Antonina Kushnir; Nataliia Franchuk; Kateryna Kolesnik; Lyudmila Lyubchak; Mikhailo Vatso – International Electronic Journal of Elementary Education, 2024
Given the rapid advancement of modern information and communication technologies, as well as the increasing demand for distance and hybrid learning models, it is imperative that prospective teachers attain a high level of digital competence. This study aimed to determine how effective the technique of using Kahoot! to develop the digital…
Descriptors: Digital Literacy, Competence, Preservice Teachers, Elementary School Teachers
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Cheng Zeng; Linda Fisher – ECNU Review of Education, 2024
Purpose: Mobile-assisted language learning (MALL) apps such as Duolingo have great potential for promoting learners' motivation to learn a second language (L2). However, little research has investigated how this motivational impact takes place. Additionally, despite the flexibility of mobile learning, most existing studies are conducted in…
Descriptors: Second Language Learning, Handheld Devices, English (Second Language), Foreign Countries
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Cristina Menescardi; Aida Carballo-Fazanes; Núria Ortega-Benavent; Isaac Estevan – Journal of Motor Learning and Development, 2024
The Canadian Agility and Movement Skill Assessment (CAMSA) is a valid and reliable circuit-based test of motor competence which can be used to assess children's skills in a live or recorded performance and then coded. We aimed to analyze the intrarater reliability of the CAMSA scores (total, time, and skill score) and time measured, by comparing…
Descriptors: Interrater Reliability, Evaluators, Scoring, Psychomotor Skills
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Pöntinen, Susanna; Räty-Záborszky, Sinikka – Pedagogies: An International Journal, 2022
The beginning of primary education is an important time to form a good basis for students to develop their digital competence. However, the use of digital technologies is seldom a part of everyday schoolwork during the first years of primary school education. Furthermore, instruction on digital competence is often loosely connected to the…
Descriptors: Elementary Education, Digital Literacy, Elementary School Students, Student Attitudes
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Chiu, Thomas K. F. – Journal of Research on Technology in Education, 2022
During school closures forced by the COVID-19 pandemic, remote/online learning has been adopted to help students continue to learn. Student engagement, which is energized by motivation as explained by self-determination theory (SDT), is a prerequisite for learning. Therefore, this study investigated how the three perceived psychological needs in…
Descriptors: Self Determination, Student Participation, COVID-19, Pandemics
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Loukomies, Anni; Juuti, Kalle; Lavonen, Jari; Salmela-Aro, Katariina – Contributions from Science Education Research, 2019
The aim of this research was to examine if a set of three science and technology workshops would promote first-grade pupils' science-related competence beliefs. The first workshop dealt with electric circuits and related handicraft tasks. The second workshop involved programming with Lego Mindstorms robots. The third workshop was related to…
Descriptors: Workshops, Grade 1, Elementary School Students, Elementary School Science
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Subur – Journal of Social Studies Education Research, 2021
Education is the right of every student, therefore access to education is a necessity. Education during a pandemic is carried out through online learning as an alternative. The goal is to ensure continuity of education for students. With online learning, it is hoped that students can still learn optimally because it is supported by more practical…
Descriptors: Access to Education, COVID-19, Pandemics, Equal Education
Colwell, Jamie; Hutchinson, Amy; Woodward, Lindsay – Teachers College Press, 2020
This practical resource will help K-5 teachers incorporate digitally supported disciplinary literacy practices into their classroom instruction. With an emphasis on reaching "all" learners, the authors present Planning for Elementary Digitally supported Disciplinary Literacy (PEDDL)--a six-phase framework that introduces readers to an…
Descriptors: Elementary Education, Educational Technology, Technology Uses in Education, Intellectual Disciplines
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Lin, Cheng-Ta; Chuang, Shuang-Shii – Interactive Learning Environments, 2019
Currently, education places a focus on teamwork, with empathy playing an important role in the coherence of teammates embark on project based learning (PBL). It is often difficult to persuade students to reach an agreement when they are working in groups. Enhancing empathy may reduce arguments and conflict during teamwork Creating interactive…
Descriptors: Teamwork, Cooperative Learning, Empathy, Student Projects
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Moltudal, Synnøve; Høydal, Kjetil; Krumsvik, Rune Johan – Designs for Learning, 2020
Adaptive Learning Technologies (ALT) and Learning Analytics (LA) are expected to contribute to the customisation and personalisation of pupil learning by continually calibrating and adjusting pupils' learning activities towards their skill and competence levels. The overall aim of the study presented in this paper was to obtain a comprehensive…
Descriptors: Educational Technology, Technology Uses in Education, Data Collection, Data Analysis
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Betsy Ng; Kimberly Hannah Siacor; Nur Shafizah Binte Johan – Journal of Research Initiatives, 2024
There has been a decrease in the motivation levels of primary school students towards learning their native language. In Singapore, the native language is also known as the Mother Tongue Language (MTL). There is also a need for more research on Experiential Learning in primary schools worldwide and MTL classrooms in Singapore. Using the basic…
Descriptors: Student Motivation, Elementary School Students, Native Language Instruction, Experiential Learning
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Odicar Joice Chavez; Thelma Palaoag – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: This study investigates user preferences for motivational features aligned with self-determination theory (SDT), emphasizing autonomy, relatedness, and competency. The study seeks to identify the most appealing and effective motivational features in AI-driven mobile apps for fostering autonomy, promoting relatedness, and enhancing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Handheld Devices, Telecommunications
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