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Smith, Sara A.; Carlo, María Soledad; Park, Sanghoon; Kaplan, Howard – CALICO Journal, 2023
There is increasing evidence supporting the efficacy of augmented reality (AR) education applications, yet comparatively few reports exploring AR for early childhood. Augmented reality is uniquely suited to language instruction and the early elementary context, thus has potential to support the growing number of English language learners (ELLs) in…
Descriptors: Computer Simulation, Educational Technology, English Language Learners, English (Second Language)
Anna Hell; Shannon Sauro – CALICO Journal, 2021
The use of digital technology in the subject of Swedish as a second language (SSL) has increased in recent years. Schools in Sweden have received many newly arrived students due to the migration situation prevailing in contemporary European society. This article shares the findings of a study carried out on six SSL teachers' perceptions and…
Descriptors: Foreign Countries, Language Teachers, Teacher Attitudes, Teaching Experience
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Liakin, Denis; Cardoso, Walcir; Liakina, Natallia – CALICO Journal, 2015
This study investigates the acquisition of the L2 French vowel /y/ in a mobile-assisted learning environment, via the use of automatic speech recognition (ASR). Particularly, it addresses the question of whether ASR-based pronunciation instruction using a mobile device can improve the production and perception of French /y/. Forty-two elementary…
Descriptors: French, Second Language Learning, Pronunciation, Telecommunications
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Back, Michele; Zavala, Virginia; Franco, Raiza – CALICO Journal, 2022
Although the COVID-19 pandemic has profoundly affected K-12 education worldwide, Peru has faced particularly unique challenges. A combination of quarantine requirements and unequal access to remote learning technology led to the creation of a series of multimodal programs by Peru's Ministry of Education under the umbrella title Aprendo en Casa [I…
Descriptors: Pandemics, COVID-19, Distance Education, Foreign Countries
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Cobb, Tom; Horst, Marlise – CALICO Journal, 2011
This study reports on the design and testing of an integrated suite of vocabulary training games for Nintendo[TM] collectively designated "My Word Coach" (Ubisoft, 2008). The games' design is based on a wide range of learning research, from classic studies on recycling patterns to frequency studies of modern corpora. Its general usage…
Descriptors: Foreign Countries, Vocabulary Development, Educational Technology, Educational Games