Publication Date
In 2025 | 1 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 14 |
Since 2016 (last 10 years) | 33 |
Since 2006 (last 20 years) | 57 |
Descriptor
Source
Author
Liou, Pey-Yan | 4 |
Huang, Yueh-Min | 3 |
Wang, Cheng-Lung | 3 |
Chan, Tak-Wai | 2 |
Chen, Nian-Shing | 2 |
Hwang, Gwo-Jen | 2 |
Hwang, Wu-Yuin | 2 |
Lin, John J. H. | 2 |
Ou, Kuo-Liang | 2 |
Tsai, Chin-Chung | 2 |
Abdelfattah, Faisal | 1 |
More ▼ |
Publication Type
Journal Articles | 54 |
Reports - Research | 50 |
Tests/Questionnaires | 5 |
Reports - Evaluative | 4 |
Collected Works - Proceedings | 2 |
Books | 1 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 58 |
Middle Schools | 26 |
Junior High Schools | 18 |
Secondary Education | 18 |
Intermediate Grades | 17 |
Grade 5 | 14 |
Grade 4 | 11 |
Grade 8 | 11 |
Elementary Secondary Education | 10 |
Grade 7 | 7 |
Grade 6 | 6 |
More ▼ |
Audience
Location
Taiwan | 58 |
United States | 4 |
Australia | 3 |
Italy | 3 |
Czech Republic | 2 |
Germany | 2 |
Norway | 2 |
Singapore | 2 |
South Africa | 2 |
Turkey | 2 |
United Kingdom | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Trends in International… | 7 |
Motivated Strategies for… | 2 |
Program for International… | 1 |
Wechsler Preschool and… | 1 |
What Works Clearinghouse Rating
Does not meet standards | 1 |
Hao, Kuang-Chung – Interactive Learning Environments, 2023
This study designed a digital teaching game named Kitties' Magic Journey (KMJ). The principle of leveraging in the course of natural technology and life was used as the teaching subject. The game combined design items included animation, narrative story, fun and usability, which integrated ARCS learning motivation theory. The experimental group…
Descriptors: Video Games, Game Based Learning, Student Motivation, Animation
Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
Wu, Ting-Ting; Sung, Tien-Wen – Interactive Learning Environments, 2023
Social science education aims to enable people to acquire the knowledge and abilities necessary to lead a normal social life. However, social science is often neglected in basic education compared with languages and mathematics, thus affecting students' learning motivation and achievements. In this study, a digital game-based review system was…
Descriptors: Game Based Learning, Outcomes of Education, Elementary School Students, Social Sciences
Tan-I Chen; Hung-Chang Chung; Shih-Kai Lin – SAGE Open, 2023
The research nature of this study is to examine the priority of English as a foreign language in many non-English speaking countries in the context of globalization with a focus on the importance of English for cross-linguistic communication and interpersonal communication. The research purpose is to understand the effects of language picture…
Descriptors: Picture Books, Reciprocal Teaching, Student Motivation, English (Second Language)
Lin, Chia-Yi – Gifted Education International, 2023
This study examined Cho's dynamic system model of creative problem-solving ability in a sample of 112 gifted and non-gifted students. The cluster analysis and t-test results indicated that students should be categorized into high and low performance groups. Students who scored three points or more across all attributes also had a higher likelihood…
Descriptors: Creativity, Problem Solving, Academic Ability, Academically Gifted
Wei-Chen Wu; Ming Turner; Chia-Han Yang – Journal of Interdisciplinary Studies in Education, 2025
This study explores the impact of interdisciplinary pedagogies combining music and other art forms on elementary piano students. Using action research, we assessed eight students and their parents through pre-, post-, and follow-up tests (June 2022-May 2023). The intervention incorporated story narratives, movement, music creation, and visual art,…
Descriptors: Foreign Countries, Music Education, Elementary School Students, Elementary School Teachers
Huang, Chung-Kai – Education and Information Technologies, 2023
The purpose of this study was to deploy digital technology in ways that would help mathematics teachers in a remote rural Taiwanese middle school construct a differentiated classroom aligned with students' needs. We attempted to develop seventh-grade mathematics course modules that could meet quality educational requirements and equal…
Descriptors: Foreign Countries, Educational Technology, Mathematics Instruction, Mathematics Teachers
Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Yu-Ju Lan; Mei-Feng Shih; Yu-Ting Hsiao – Educational Technology & Society, 2024
This study aimed to create a game as scaffolding in 3D virtual worlds to enhance linguistic communication skills (LCS) in children with attention deficit hyperactivity disorder (ADHD). Two ADHD children participated in the 17-week study. In 8 of the 17 weeks of the study, they logged in 3D virtual worlds to learn LCS through play twice a week, one…
Descriptors: Computer Games, Language Skills, Communication Skills, Attention Deficit Hyperactivity Disorder
Yuh-Show Cheng – Malaysian Journal of Learning and Instruction, 2024
Purpose: Given the research gaps identified in a literature review, this study aims to uncover how the intensity of learners' motivational behavior and its predictors vary with grade level. Methodology: A large-scale survey was conducted to examine motivational behavior and its predictors among EFL learners across three education levels and ten…
Descriptors: Student Motivation, Predictor Variables, Elementary School Students, Junior High School Students
Pai, Kai-Chih; Kuo, Bor-Chen; Liao, Chen-Huei; Liu, Yin-Mei – Educational Psychology, 2021
The present study aims to examine the pedagogical effectiveness of a Chinese mathematical dialogue-based intelligent tutoring system used for teaching mathematics. The mathematical unit 'multiplication and division of time expressions' was taught to 134 fifth-grade students in three types of instruction conditions: the intelligent tutoring system…
Descriptors: Dialogs (Language), Intelligent Tutoring Systems, Remedial Mathematics, Multiplication
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Liou, Pey-Yan; Wang, Cheng-Lung; Lin, John J. H.; Areepattamannil, Shaljan – Journal of Experimental Education, 2021
This study investigated whether students' motivational beliefs about learning science (i.e., self-concept in science and intrinsic value of science) varied significantly across grade levels and genders. The study also examined the relations between students' motivational beliefs about learning science and their science achievement by grade level…
Descriptors: Student Motivation, Beliefs, Student Attitudes, Science Instruction
Wang, Ya-Ling; Tsai, Chin-Chung – Research in Science Education, 2019
Students' conceptions of learning science and their relations with motive for learning may vary as the education level increases. This study aimed to compare the quantitative patterns in students' conceptions of learning science (COLS) and motives for learning science (MLS) across grade levels by adopting two survey instruments. A total of 768…
Descriptors: High School Students, Student Motivation, Instructional Program Divisions, Foreign Countries
Huang, Tien-Chi; Chen, Mu-Yen; Hsu, Wen-Pao – Educational Technology & Society, 2019
Augmented reality (AR) technology has recently been applied to outdoor learning in an attempt to overcome the drawbacks associated with traditional teaching environments. This study conducted an experiment designed to examine how augmented reality (AR) technology in mobile devices can be used to generate virtual objects to create a context-aware,…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education