Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Elementary School Students | 3 |
Foreign Countries | 3 |
Man Machine Systems | 3 |
Computer Interfaces | 2 |
Computer Mediated… | 2 |
Educational Technology | 2 |
Interaction | 2 |
Questionnaires | 2 |
Animals | 1 |
Animation | 1 |
Attention | 1 |
More ▼ |
Author
Battulga, Batbaatar | 1 |
Chen, Zhi-Hong | 1 |
Deng, Yi-Shin | 1 |
Hwang, Wu-Yuin | 1 |
Kumara, W. G. C. W. | 1 |
Shih, Timothy K. | 1 |
Tung, Fang-Wu | 1 |
Wang, Sheng-Chun | 1 |
Wattanachote, Kanoksak | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 3 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Taiwan | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
Tung, Fang-Wu; Deng, Yi-Shin – Interactive Learning Environments, 2006
The "computers are social actors" paradigm asserts that human-to-computer interactions are fundamentally social responses. Earlier research has shown that effective management of the social presence in user interface design can improve user engagement and motivation. Much of this research has focused on adult subjects. This study…
Descriptors: Learning Experience, Computer Attitudes, Computer Mediated Communication, Man Machine Systems