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Deni Dwi Putra; Aan Subhan Pamungkas; Hepsi Nindiasari; Maman Fathurrohman; Anne Porter – Journal of Research and Advances in Mathematics Education, 2024
This research aims to improve the numeracy abilities of secondary students after using the Labirin: the board game and students' perceptions of mathematics learning using the game. This empirical study research used a one-group pretest posttest design. The research population is all grade-8 students in one of the Islamic public secondary schools…
Descriptors: Game Based Learning, Grade 8, Numeracy, Mathematics Instruction
Rahmadi, Imam Fitri; Lavicza, Zsolt; Kocadere, Selay Arkün; Sri Padmi, Russasmita; Houghton, Tony – Interactive Learning Environments, 2023
The practice of microgame-based learning is relatively new and appears to have the potential to facilitate knowledge and skills acquisition in various educational settings. Questions have been raised recently about possible scenarios in which to use microgames for supporting learning and instruction processes. The present study investigates…
Descriptors: Game Based Learning, Teacher Attitudes, Preferences, Elementary School Teachers
Ogi Danika Pranata – Pedagogical Research, 2024
Game-based learning has emerged as a promising approach to enhance students' engagement and understanding in educational settings. This study investigates the effectiveness of integrating physics education technology (PhET) simulations as game-based learning tools in teaching physics concepts related tao equilibrium system. A quasi-experimental…
Descriptors: Foreign Countries, Physics, Science Education, Game Based Learning
Sekarsari, Elok Puspita; Rusnilawati – Elementary School Forum (Mimbar Sekolah Dasar), 2023
Javanese language is a national culture that needs to be protected and preserved to not lose its identity. In the Javanese script, education includes writing and reading skills starting from elementary school. This study was motivated by the difficulty of understanding Javanese script material in the classroom. This study aims to determine the…
Descriptors: Cooperative Learning, Game Based Learning, Outcomes of Education, Indonesian Languages
Improving Early Childhood Emotional Intelligence through Traditional "Balogo" Games in Kindergartens
Manda, Darman; Fajriani, Kartika; Darmayanti, Dyan Paramitha – Education Quarterly Reviews, 2022
Emotional intelligence is a determinant of individual success. However, today's emotional intelligence is fading. Early childhood is the foundation for the development of individual potential and intelligence. Thus, the urgency needs to be taken special action. The focus of this research is to improve the emotional intelligence of early childhood…
Descriptors: Foreign Countries, Kindergarten, Young Children, Emotional Intelligence
Eva Fidia Lestari; Masagus Firdaus; Hanni Yukamana – Journal of English Teaching, 2024
The pandemic has affected many aspects of our lives including education and that has caused the Government to provide alternative teaching methods and make recommendations for online learning. Since smartphones and laptops using the internet are the only tools for learning, students are increasingly playing online games and being exposed to…
Descriptors: Grade 7, Computer Games, Video Games, Game Based Learning
Irfan Fauzi; Andika Arisetyawan; Jiraporn Chano – International Online Journal of Primary Education, 2023
This study aims to develop a didactic design using Engklek games to teach the concept of fractions in elementary schools. This study combines a cultural approach, namely Engklek games with mathematics in the concept of fractions. This study used didactical design research, with 2 research subjects, namely 20 students in grade 5 for learning…
Descriptors: Game Based Learning, Elementary School Students, Grade 5, Fractions
Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
Rahmadi, Imam Fitri; Lavicza, Zsolt; Arkün Kocadere, Selay; Houghton, Tony; Hohenwarter, Markus – Education and Information Technologies, 2022
Recent developments in educational technology have led to a renewed interest in the utilisation of user-generated microgames for facilitating learning. The advantages and disadvantages of microgames which have been voluntarily created, modified, shared and used by users on open learning platforms to support learning are not yet clearly understood.…
Descriptors: Educational Games, Educational Technology, Educational Benefits, Technology Uses in Education
If Only Dia; Zetra Hainul Putra; Gustimal Witri; Dahnilsyah; Ayman Aljarrah – Mathematics Teaching Research Journal, 2024
This study aimed to develop a supplementary mathematics textbook on traditional game-based computational thinking for elementary school students. This textbook was developed using a research and development model consisting of five stages: analysis, design, development, implementation, and evaluation (ADDIE). The mathematical contexts of the…
Descriptors: Game Based Learning, Supplementary Reading Materials, Textbooks, Mathematics Education
Rulyansah, Afib; Ghufron, Syamsul; Nafiah; Akhwani; Mariati, Pance – Pegem Journal of Education and Instruction, 2023
Learning in the twenty-first century is becoming more dependent on the use of digital tools and interactive media. Teachers play a crucial role in creating game-based learning procedures and enhancing learning and motivation. The aim of this article is to determine what kinds of expertise educators could require to effectively use game-based…
Descriptors: Teacher Competencies, Game Based Learning, Educational Technology, Expertise
Kamid, Kamid; Rohati, Rohati; Hobri, Hobri; Triani, Elza; Rohana, Siti; Pratama, Wahyu Adi – International Journal of Instruction, 2022
The urgency of doing this research is as an innovation for educators to be able to make efforts to preserve local wisdom in the form of a traditional kite game by implication it in mathematics lessons that can make learning activities fun. The purpose of this research is to introduce and preserve traditional games which are the heritage of the…
Descriptors: Mathematics Instruction, Student Interests, Student Attitudes, Geometry
Nurul Huda Ramadhan; Wirawan Fadly; Nurzatulshima Kamarudin; Witsanu Suttiwan – Journal of Science Learning, 2024
In both private and public education, several institutions may use game-based explanations. However, it does not rule out the possibility that most educational institutions use text-based explanations, which makes students tend to get bored because they only have to read and listen, so another alternative is needed: game-based explanations that…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Instruction
Wijaya, Ariyadi; Elmaini; Doorman, Michiel – Journal on Mathematics Education, 2021
This research is aimed to describe a learning trajectory for probability through game-based learning. The research employed design research consisting of three stages: preparing for the experiment, design experiment, and retrospective analysis. A hypothetical learning trajectory (HLT) using Sudoku and Snake-and-ladder games was developed by…
Descriptors: Probability, Game Based Learning, Games, Learning Activities
Syamsi, Ibnu; Tahar, Mohd. Muchtor – Cypriot Journal of Educational Sciences, 2021
The research aims to describe how local wisdom can be orchestrated in the well-implemented character education for inclusive elementary schools (ESs). A total of 50 teachers and 200 students from 50 inclusive ESs in four districts and one municipality in Indonesia participated in the study. The data, collected by conducting interviews,…
Descriptors: Elementary School Students, Teaching Methods, Inclusion, Students with Disabilities
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