NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Location
Indonesia13
Laws, Policies, & Programs
Assessments and Surveys
Program for International…1
What Works Clearinghouse Rating
Showing all 13 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Muhammad Ammar Naufal; Nurfitriah Ramdhani; Nurul Khatimah Syahid; Fadliyah Zahrah; Masyta Nurfadya; Nur Aqidah Hafid; Awi Dassa; Hisyam Ihsan; Asdar Ahmad – Journal of Education and Learning (EduLearn), 2024
The aim of this study is to identify the strengths, weaknesses, opportunities, and threats (SWOT) of science, technology, engineering, art, and mathematics (STEAM) learning at the elementary school level in Makassar. This study employed a mixed methods approach, specifically the QUANqual type of explanatory sequential design. The survey method was…
Descriptors: Foreign Countries, STEM Education, Art Education, Elementary Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Syifa Robby Rodhiyah; Didik Rinan Sumekto; Heny Setyawati; Ari Setiawan – Journal of Education and Learning (EduLearn), 2024
Team-assisted individualization (TAI) learning accommodates the primary school students' learning activities through the cooperative and individual learning models. The study aims at investigating students' TAI cooperative and conventional learning models among third-graders' thematic subjects two public primary schools in Klaten district,…
Descriptors: Cooperative Learning, Foreign Countries, Elementary School Students, Grade 3
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Davi Apriandi; Ika Krisdiana; Edy Suprapto; Bima Adi Megantara – Journal of Learning for Development, 2023
Good learning devices greatly assist teachers in conveying the process of seeking knowledge to students. This study aimed to develop a STEAM-C (Science, Technology, Engineering, Art, Mathematics and Culture) integrated learning device in Masjid Kuno Taman, Indonesia to improve students' creative thinking skills. The learning devices included…
Descriptors: STEM Education, Art Education, Foreign Countries, Creative Thinking
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Atmojo, Idam Ragil Widianto; Saputri, Dwi Yuniasih; Fajri, Alifia Khaerunnisa – Elementary School Forum (Mimbar Sekolah Dasar), 2022
Technological, Pedagogical, and Content Knowledge (TPACK) can collaborate with the Science Technology Engineering Art Mathematics (STEAM) approach. STEAM is also essential for students to improve their ability and skills to operate and produce science and technology-based products, supported by the TPACK abilities of educators to develop quality…
Descriptors: Art Education, STEM Education, Pedagogical Content Knowledge, Technological Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Esty Setyo Utaminingsih; Ellianawati – Turkish Online Journal of Distance Education, 2025
This research aims to develop a STEAM-based e-module containing critical and independent reasoning characters. The method used in this study is Research and Development (R&D). The validation of e-modules is assessed based on three aspects, including aspects of content, construction, and language. The experts who validated each aspect consisted…
Descriptors: Art Education, STEM Education, Learning Modules, Electronic Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mariana, Epifani Putri; Kristanto, Yosep Dwi – Online Submission, 2023
Teaching and learning in the 21st century should equip students with critical and creative thinking skills to be ready to live and contribute productively to society. One suitable learning approach is integrating STEAM education and computational thinking--the STEAM-CT approach. The present study aims to describe students' critical and creative…
Descriptors: Art Education, STEM Education, Critical Thinking, Creative Thinking
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Arnie Novianti Zulkarnain; Eka Cahya Prima; Nanang Winarno; Bevo Wahono – Journal of Science Learning, 2024
Students believed physics was one of the most challenging sciences in education, and their interest in learning physics was lacking. Therefore, this study aims to enhance students' understanding and creativity in the STEAM learning system on electricity by creating a project (Paper Circuit) using the students' creativity at the junior high school…
Descriptors: Electronic Equipment, Paper (Material), STEM Education, Creativity
Peer reviewed Peer reviewed
Direct linkDirect link
Endang Widi Winarni; Endina Putri Purwandari; Fadhli Omi Raharjo – Education and Information Technologies, 2024
Scientific literacy must be developed to prepare the students for handling current challenges. This study purpose is to determine whether the use of Science, Technology, Engineering, Art, and Mathematics (STEAM) and Virtual Reality (VR) with the Project-based Learning (PjBL) model has an influence on scientific literacy in elementary students. The…
Descriptors: Art Education, STEM Education, Computer Simulation, Scientific Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Siregar, Yulia Elfrida Yanty; Rahmawati, Yuli; Suyono – Journal of Technology and Science Education, 2023
The aim of this research is to describe the impact of implementing an integrated STEAM Project in mobile technology on the Mathematical Reasoning ability of elementary school students and to describe the process of designing an integrated STEAM Project and mobile application. A quantitative descriptive and quasi-experimental research design was…
Descriptors: STEM Education, Art Education, Elementary School Students, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zufriady; Kurniaman, Otang – Elementary School Forum (Mimbar Sekolah Dasar), 2019
The "nomor acak" learning model is done by randomly giving number to each student and making them remember it from the beginning to the end of the lecture. The function was to make each student be more active in the teaching and learning activities, since they must be prepared with their respective material if the number was called. This…
Descriptors: Foreign Countries, Elementary School Teachers, Teacher Education Programs, Art Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kartini, Dwi; Widodo, Ari – Elementary School Forum (Mimbar Sekolah Dasar), 2020
21st century demands education to promote students with STEAM competencies. Most researches on STEAM are mainly focused on students' learning outcomes on STEAM, but only few address non-cognitive aspects. It is necessary to examine elementary teachers and students' beliefs and readiness towards STEAM learning. The purpose of this research is to…
Descriptors: Elementary School Teachers, Teacher Attitudes, Elementary School Students, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sukadari, Sukadari; Huda, Miftachul – Education Sciences, 2021
As the application of colored designs on cloth using wax in certain areas in decorating items of clothing, Batik is made through several steps that come from drawing the pattern on the paper followed by imitating the pattern on fabric, which is called "ngeblat." The next phase is followed by drawing the pattern using wax, which is called…
Descriptors: Cultural Maintenance, Extracurricular Activities, Art Education, Creative Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wandari, Gita Ayu; Wijaya, Agus Fany Chandra; Agustin, Rika Rafikah – Journal of Science Learning, 2018
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated knowledge, mastery the concept and creativity also must be involved in order to enhance the quality of education. Thus, this research was aimed to investigate the effect of STEAM-Based Learning on Students' Concept Mastery and Creativity in learning…
Descriptors: STEM Education, Art Education, Concept Formation, Mastery Learning