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Fraillon, Julian; Ainley, John; Schulz, Wolfram; Friedman, Tim; Duckworth, Daniel – International Association for the Evaluation of Educational Achievement, 2020
The International Association for the Evaluation of Educational Achievement (IEA) has been researching the impact of information and communications technologies (ICT) on educational processes, and factors supporting or impeding the pedagogical use of ICT, since the late-1980s. More recently it has turned its attention to investigating ICT-related…
Descriptors: Educational Technology, Technology Uses in Education, Barriers, Information Technology
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Norqvist, Lars – Universal Journal of Educational Research, 2016
This paper presents understandings of learning in schools where Internet-enabled Information and Communication Technologies (ICTs) are taken for granted. The context is a full-scale 1:1 tablet project in Danish municipality schools where this study bring forward expressions of learning from one class (12-13 year old children) in order to offer…
Descriptors: Internet, Technology Uses in Education, Foreign Countries, Handheld Devices
Watkins, Ryan; Engel, Laura C.; Hastedt, Dirk – International Association for the Evaluation of Educational Achievement, 2015
The rise of digital information and communication technologies (ICT) has made the acquisition of computer and information literacy (CIL) a leading factor in creating an engaged, informed, and employable citizenry. However, are young people, often described as "digital natives" or the "net generation," developing the necessary…
Descriptors: Information Literacy, Information Technology, Influence of Technology, Computer Literacy
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Sorensen, Birgitte Holm; Levinsen, Karin Tweddell – Designs for Learning, 2014
Today's digitalization allows users to interact, collaborate, communicate and create user-generated content. The technology is intuitive and easy to use even for young children, and new learning opportunities emerge. Particularly, students' production as a learning form benefits from digitalization as the new opportunities enable young students to…
Descriptors: Design, Educational Technology, Technology Uses in Education, Access to Computers
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Hansbol, MIkala; Meyer, Bente – E-Learning and Digital Media, 2011
This article takes as its point of departure a language project which is a subproject under the larger ongoing (2007-2011) research project Serious Games on a Global Market Place. The language project follows how the virtual universe known as Mingoville (http://www.mingoville.com) becomes an actor in English education for beginners. The virtual…
Descriptors: English (Second Language), Second Language Instruction, Simulated Environment, Role