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Chappell, Kerry; Walsh, Chris; Wren, Heather; Kenny, Karen; Schmoelz, Alexander; Stouraitis, Elias – International Journal of Game-Based Learning, 2017
This article interrogates how a particular conception of creativity: "wise humanising creativity" (WHC) is manifest within a virtual learning environment (VLE) with children and young people. It reports on the outcomes of C[superscript 2]Learn, a three-year European Commission funded project which introduced innovative digital gaming…
Descriptors: Virtual Classrooms, Creativity, Computer Games, Educational Games
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Dooly, Melinda; Sadler, Randall – Language Learning & Technology, 2016
This article outlines research into innovative language teaching practices that make optimal use of technology and Computer-Mediated Communication (CMC) for an integrated approach to Project-Based Learning. It is based on data compiled during a 10- week language project that employed videoconferencing and "machinima" (short video clips…
Descriptors: Science Instruction, Student Projects, Computer Mediated Communication, Videoconferencing
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da Rocha, Karin – Center for Educational Policy Studies Journal, 2014
Growing challenges, demographic change and the need to deal with various demands in one's professional and private life call for a high flexibility and willingness to learn, especially among teachers, who serve as role models in this respect. Consequently, professional development has to focus on reflective and introspective processes. At the…
Descriptors: Foreign Countries, Mentors, Qualitative Research, Questionnaires