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Showing 1 to 15 of 59 results Save | Export
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Elisa Nadire Caeli; Francesco Caviglia; Jeppe Bundsgaard – TechTrends: Linking Research and Practice to Improve Learning, 2025
In this study, we have examined gender differences in the way students relate to information and communication technologies (ICT), to learn more about their perceptions of gender-based stereotypes in this area. This study is based on the results of the 2018 International Computer and Information Literacy Study (ICILS), specifically regarding…
Descriptors: Foreign Countries, Grade 8, Information Technology, Technology Integration
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Merve Kasim; Yasemin Deringöl – Education and Information Technologies, 2025
The aim of this study is to investigate the impact of technology-supported mathematical modeling method on the mathematical skills of a fourth-grade student with Mathematical Learning Disabilities. The study group consists of a fourth-grade student. It was discovered that the student lacked numerical and logical skills compared to other students.…
Descriptors: Educational Technology, Technology Uses in Education, Grade 4, Mathematics Instruction
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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
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JiYeon Hong; Kwihoon Kim – Education and Information Technologies, 2025
The advent of the 4th Industrial Revolution era requires the creation of new value through convergence rather than piecemeal use of technology. In that sense, the convergence of AI's learning ability and IoT connectivity makes it possible to build a more intelligent and automated system. Therefore, AI education in preparation for the era of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Internet, Digital Literacy
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Luona Wang; Qiaoping Zhang; Daner Sun – International Journal of Science and Mathematics Education, 2025
Augmented reality (AR) has the potential to enhance visual cognition through virtual object experimentation and practice, while also fostering spatial skills relevant to mathematics. This experimental study was conducted with 86 sixth graders in Eastern China, involving a 3-month AR integrated Mathematics Curriculum (ARiMC), with pre- and…
Descriptors: Technology Integration, Mathematics Curriculum, Elementary School Mathematics, Spatial Ability
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Thiyaporn Kantathanawat; Natarika Thongsomnuek; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose. The increasing prevalence of digital tools in education necessitates models that enhance students' metacognitive skills. Despite this need, limited research exists on structured pedagogical approaches to foster metacognition within digital learning contexts. This study aimed to develop and evaluate the Cognitive Innovation…
Descriptors: Educational Technology, Technology Uses in Education, Metacognition, Skill Development
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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
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Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
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Leonidas Gavrilas; Konstantinos T. Kotsis – International Journal of Research & Method in Education, 2025
Educational robotics activities have proven instrumental in creating a dynamic learning environment that provides students with hands-on experiences, aligning with the interdisciplinary principles advocated by STEM education. The integration of educational robotics into the educational process significantly impacts students of various age groups,…
Descriptors: Test Construction, Test Validity, Surveys, Measures (Individuals)
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Sara Blanc; Andrea Conchado; José V. Benlloch-Dualde; Angélica Monteiro; Laura Grindei – International Journal of STEM Education, 2025
Background: This paper presents an empirical analysis of problem-solving digital competence among primary and secondary students. The study explores the relationship between learners' personal autonomy, their ability to face and solve problems, and their capacity to thrive in the digital world. This investigation brings a fresh perspective,…
Descriptors: Problem Solving, Educational Technology, Technology Uses in Education, Technological Literacy
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Kuo-Yen Huang; Wie-Cheng Chien; Yuexin Zhang; Sheng-Wie Wang; Qi Wang – Technology, Pedagogy and Education, 2025
This study examined the technological pedagogical content knowledge (TPACK) profiles of teachers at special education schools for the blind and at general elementary schools in China. A total of 113 teachers in special schools and 193 teachers in general elementary schools were enrolled. A questionnaire was used as a quantitative method of data…
Descriptors: Foreign Countries, Pedagogical Content Knowledge, Technological Literacy, Special Schools
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Idit Adler; Scott Warren; Cathleen Norris; Elliot Soloway – Smart Learning Environments, 2025
Smart learning environments provide students with opportunities to engage in self-regulated learning (SRL). However, little research has examined how teachers leverage these opportunities. We employed a multiple-case study methodology to examine the SRL supporting instructional practices of five third-grade teachers as they implemented a science…
Descriptors: Elementary School Students, Elementary School Teachers, Grade 3, Independent Study
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Cristyne Hébert; Trudy Keil – Technology, Pedagogy and Education, 2025
This pilot project examines the experiences of a small sample (n = 4) of elementary pre-service teachers (PSTs) as they designed and attempted to implement a series of short lessons, or mini-units, using Ozobots or Makey Makeys during their field experience. Results indicated that, despite the fact that none of the PSTs were able to deliver their…
Descriptors: Student Teachers, Preservice Teacher Education, Elementary School Teachers, Technology Uses in Education
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Mao Li – Education and Information Technologies, 2025
This study investigates disparities in Technological Pedagogical Content Knowledge (TPACK) and attitudes towards digital technology integration among primary mathematics teachers in urban and rural China. In response to the post-pandemic era's rapid technological advances, this research highlights the digital divide in primary education. A survey…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technological Literacy
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Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
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