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Cascales-Martínez, Antonia; Martínez-Segura, María-José; Pérez-López, David; Contero, Manuel – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The main objective of this research is to determine the feasibility of using a multi touch tabletop system for applied mathematics learning in primary education with students with special needs (SEN). The instructional content designed on the tabletop focuses on understanding and managing money, coins, and banknotes. The study also analyzes the…
Descriptors: Mathematics Education, Mathematics Instruction, Case Studies, Special Needs Students
Fernandez-Parra, A.; Lopez-Rubio, S.; Mata, S.; Calero, M. D.; Vives, M. C.; Carles, R.; Navarro, E. – Electronic Journal of Research in Educational Psychology, 2013
Introduction: Conduct problems arising in infancy are one of the main reasons for which parents seek psychological assistance. Although these problems usually begin when the child has started school, in recent years a group of children has been identified who begin to manifest such problems from their earliest infancy and whose prognosis seems to…
Descriptors: Foreign Countries, Preschool Children, Behavior Problems, Cognitive Ability
Moreno-León, Jesús; Robles, Gregorio; Román-González, Marcos – Journal of Information Technology Education: Research, 2016
The introduction of computer programming in K-12 has become mainstream in the last years, as countries around the world are making coding part of their curriculum. Nevertheless, there is a lack of empirical studies that investigate how learning to program at an early age affects other school subjects. In this regard, this paper compares three…
Descriptors: Foreign Countries, Programming, Computer Science Education, Introductory Courses
Marín Díaz, Verónica; Martín-Párraga, Javier – Journal of New Approaches in Educational Research, 2014
The utilization of videogames is not too common due to their consideration as an element that interferes with the educational and learning process. Thus, few teachers are ready to include videogames as didactic tools. Nevertheless, some educators who consider that they have a potential to become didactic tools are progressively adopting videogames…
Descriptors: Teaching Methods, Video Games, Technology Uses in Education, Educational Technology
Justo, Clemente Franco – Electronic Journal of Research in Educational Psychology, 2008
Introduction: Although there have been many definitions and much research has been done in the field of creativity in the last few years, scarce attention has been devoted to studying and investigating the motor area of creativity. In this study we sought to verify the effect that a creative relaxation programme could have on the self-concept…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Creativity