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Ojomo, Efosa; Fohtung, Jacob – Clayton Christensen Institute for Disruptive Innovation, 2022
Brazil spends more money, and a higher percentage of its Gross Domestic Product (GDP), on education than other Latin American countries. However, many of the outcomes of the country's education system are worse than its peer countries. We call this mismatch Brazil's Education Paradox. One of the primary reasons for Brazil's Education Paradox is…
Descriptors: Educational Legislation, Administrative Organization, Foreign Countries, Educational Finance
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Malta Campos, Maria; Vieira, Lívia Fraga – European Early Childhood Education Research Journal, 2021
This article describes and analyses the corona virus pandemic consequences on Brazilian early childhood education, on small children families' life conditions and on teacher's work, since March 2020, when preventive measures, such as social distancing and schools closure, were adopted by states and municipal authorities in the country. The text…
Descriptors: Foreign Countries, COVID-19, Pandemics, Early Childhood Education
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Singer, Elly; Wong, Sandie – Early Child Development and Care, 2021
We discuss oral history interviews with academics who laid the foundation of research and pedagogies in daycare for under three-year-olds in Europe and North and South America since the 1970s. Their work is clearly embedded in the social-political context of their country: the left-wing programmes for disadvantaged families in the U.S.A.;…
Descriptors: Oral History, College Faculty, Teacher Attitudes, Neoliberalism
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Beserra, Vagner; Nussbaum, Miguel; Zeni, Ricardo; Rodriguez, Werner; Wurman, Gabriel – Educational Technology & Society, 2014
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the…
Descriptors: Video Games, Mathematics Instruction, Arithmetic, Computer Assisted Instruction