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Costanza Ruffini; Eva Bei; Chiara Pecini – European Journal of Psychology of Education, 2024
Socio-emotional school behavior and learning are both fundamental aspects of children's development influenced by cognitive control processes named Executive Functions (EF). Yet, research on school-age children has often focused on the relationship between EF and learning skills overlooking that of EF and school behavior, which has usually been…
Descriptors: Executive Function, Child Development, Grade 3, Grade 4
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Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
April Phillips – ProQuest LLC, 2021
Students who disrupt the classroom due to externalizing behaviors can impact all of these, but more importantly, these behaviors interrupt student learning. Due to these stressors, the purpose of this study was to explore how a behavior intervention program, Class-Wide Function-related Intervention Teams (CW-FIT), within the scope of teacher…
Descriptors: Faculty Development, Teacher Influence, Student Behavior, Intervention
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Boling, Joshua; Longhurst, Max; Lott, Kimberly – Science and Children, 2022
Using cross-grade peer mentoring as an integral component to field trip experiences can help educators realize the learning potential of nature-based experiences. When young students are paired with older students, Socratic peer dialogue deepens interest, investment, and ultimately ownership of new learning. Using peer-supported inquiry…
Descriptors: Mentors, Place Based Education, Peer Teaching, Environment
Manuel Vazquez Cano – ProQuest LLC, 2024
This three-article dissertation examined how policy choices in three key policy areas -- initial enrollment, service provision, and reclassification -- impact English learner (EL)-classified students. The first article examined the national landscape of state statutes, regulations, and state education agencies' (SEA) guidance that support…
Descriptors: Educational Policy, Policy Analysis, Immigrants, Classification
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McCarthy, Elizabeth M.; Liu, Ying; Schauer, Karen L. – Journal of Research on Technology in Education, 2020
This study describes a strengths-based blended personalized learning model, the implementation of the model over a 4-year period, and the results of an impact study focused on measuring its effectiveness. The model includes many commonly-used features of personalized learning, including (a) competency-based progressions, (b) flexible learning…
Descriptors: Blended Learning, Computer Simulation, Independent Study, Language Usage
Estrella, Denise; Tyler, Burr; Britton, Ted; Iveland, Ashley; Nguyen, Kimberly; Arnett, Elizabeth – WestEd, 2019
NGSS Early Implementers is a six-year initiative created to help eight California school districts and two charter management organizations, supported by WestEd's K-12 Alliance, implement the Next Generation Science Standards (NGSS). Administrators need learning opportunities if they are to adequately understand the substantial shifts of the Next…
Descriptors: School Districts, Science Education, State Standards, Kindergarten
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Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers